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Game » consists of 3 releases. Released Jul 14, 1993
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
An enemy type in the Super Mario franchise.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
Potentially deadly in the real world, annoying and funny in the animated world.
Football fanatic members of the Koopa empire.
Bouncing links of fireballs.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Hammer Bros. are a species of Koopa that throw hammers at plumbers.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A very common collection of enemies in the Super Mario Bros. franchise. Some famous Koopas include: Lakitu, Hammer Bro., Bowser Jr., and the King of Koopas himself, Bowser!!
One of Bowser's most common minions. They are protected by a hard shell.
The first 7 children of Bowser in Mario's adventures. They also appear in 2 animated shows produced by DiC Entertainment and Nintendo. Their names are: Iggy, Lemmy, Wendy, Ludwig, Larry, Roy & Morton Jr. They love to cause trouble. Miyamoto recently denied that they are Bowser's Children.
When a level select screen takes the form of a map.
A Light Gun controller is used on some arcade games and very few console games. You point it at the screen, pull the trigger, and people die.
Magikoopas are spellcasting Koopas who made their debut in Super Mario World.
Mecha-Koopas are small mechanical versions of Bowser himself.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Massive Hammer Bros. who can shake the screen by hopping.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
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