@leftie68 said:
@mourne: As I mentioned before, locking the DRM requirements at the SYSTEM level has no affect on being prepared for "the inevitable all digital future". Saying "the digital age is coming, whether you like it or not", is the exact approach Mircosoft took and from a business and PR perspective it is the wrong approach. Consumers decide what the future of gaming is going to be, and if Microsoft wants to help shape that future offer services and conveniences consumers love and are willing to pay for, instead of shoving it down their throats. Their System-wide policies in no way will play a roll in an all digital future. They need to offer a service via the marketplace where consumers CHOOSE to purchase digitally because it is a) easier b) cheaper and c) more convenient. How does Microsoft's policies do this? How did they make a "smart technological move"?
The fact that it is at the system level is what makes it flexible to change later and is its biggest strength in this regard. Saying that "system-wide" policies won't play a part in the "digital future" is nonsense, as that's exactly what will determine it. It will be the same for every console going forward that relies on digital media that is tied to one's account. The smart technological move here comes from the fact that you are getting a digital copy of your game in the form of a physical one. When you assign the game to your account, you can redownload that game at any time so long as you have not traded in its license at participating retailers and such. Of course, you can also just install it from the disc. From a technological perspective, Microsoft is covering both the physical and digital markets while readying for the digital future. It's a smart and ambitious move that you'll come to recognize in the future. Having your games stored digitally is easier--much easier--when it comes to accessing them, just like I said in my other post. You can store your entire game library on the Xbox One hard drive and an external, and never have to insert their discs to play them again. This is infinitely more convenient than seeking out each disc you want to play for each game, especially with expanding libraries that we have now. With Microsoft being in control of the marketplace ala Steam, it will be feasible to have discount sales that they otherwise couldn't because the publishers had no control over the used game market before. They were creating competition for themselves with each new copy sold that re-entered the market as a used game. Like with Steam, they will now have much more control over the discounts to their games, and that will benefit everyone (apart from GameStop).
All the same, if you really think pandering gamers who are always seemingly-resistant to any sort of change and anything that deviates from staying the course will really determine what these companies do, you're fooling yourself. Look how many people complained about online passes. Look how many people complain about annual Call of Duty titles. Look how many boycotts there have been over things like LAN support and private servers. These direction-deciding gamers you mention that are the face of determining the future are either completely ineffective or simply, and more likely, feeble.
Why would you be playing a Xboxone in 20 years?
I won't be, but I also won't be playing my PS2, PS3, or 360 then either. Virtually every worthwhile game that I would want to revisit is likely to be ported or be available on future systems given the current trend. As technology advances, it becomes easier and easier to emulate past systems on current ones. But, truthfully, I'll be fine without my PS3 and 360 games in 20-30 years. The reason this was mentioned in my post is the sheer amount of people that bring this argument up.
@mourne: A couple of things.
1. I do not believe the family shared library system is meant to be their solution for lending, I believe it is meant to replicate situations where there are multiple Xbox in a household and one person buys a game then passes it around. I think there will be additional hurdles to jump over, some sort of verification process or something of that sort to be part of someone's "family." I say this because Microsoft stated that "loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners." This isn't supposed to replace loaning, I don't believe, it's something else.
2. You said their goal isn't to take anything away from the consumers but that's exactly what they're doing. "We designed Xbox One so game publishers can enable you to trade in your games at participating retailers." They are taking away my freedom to chose which games to resell and where to sell them to. Ebay, craglist, my friend down the block? Nope, and if some publishers decide (I doubt they will) then I won't be able to resell specific games at all.
3. The original Xbox live is no longer available. Why am I supposed to believe Microsoft will be running XBL: One Edition in 20 years? Without that verification ping my console is a movie-playing, tv-watching brick.
Information taken from http://news.xbox.com/2013/06/main
1. I did not mean to imply it was to replace lending; apologies if it was muddled by being surrounded by other points. However, the solution is still completely open to that lending mentality I went over at length and is not being discouraged by Microsoft. Their executive has endorsed it outright because it really isn't a real threat to sales as you still have to behave like a family to take advantage of it. The fact that Microsoft has already said they are planning renting and lending programs (which I consider utterly unnecessary in this day and age, personally) is already far more than is really, truly necessary. We are clinging to age-old conventions because it's what we know, but it really is just holding us back in other ways (as explained in earlier parts of this post and my earlier one).
2. Their goal is not to take anything away from consumers--their goal is to take something away from GameStop and restore what GameStop has taken to the publishers, which is what that quote actually means. The fact that you can't freely loan games to a friend as of this moment is a side effect, not a goal. As I said and cautioned originally, there is a big difference between those words. Right now, Sony and Nintendo have no system in place for dealing with digital purchases (which are the future) and their license transfers. I suspect Sony will keep it the same as the PS3, which will put them behind when it's time for the next generation.
3. If you read my other post, you would see that I already covered this in depth. Keep in mind that a major factor in turning off the original Xbox's service was because Xbox Live had expanded far beyond what they ever initially imagined when the Xbox's inner software was designed. Downloadable content and downloadable games were not such a prevalent part of gaming at the time, and since the original Xbox was not capable of such robust updates to bring it up to speed, they discontinued support. This is no longer the case for a system even like the 360, which has evolved substantially in the past seven years. More importantly, its Xbox Live functionality had no bearing on its status as an operational device. As such, shutting off its access to Xbox Live didn't change much for that system. For this system, doing so would disable the device *UNLESS IT WERE UPDATED* (Please read my past post, as I covered a litany of scenarios in which this can be addressed), so the situations aren't really comparable as far as I'm concerned, from an engineering and ecosystem perspective. This system, like the 360, can and will be updated plenty of times. DRM wasn't a thing with consoles back in 2001 (hell, they were hardly "online" back then compared to what we have now), but as is the case with the 360, Microsoft can and will continue to honor DRM purchases into the far distant future, and let me explain why.
Everything Microsoft does, and everything Sony does, with their digital content will continue to be tied to accounts. These accounts will have licenses associated with them, whether it's your games ("full" games or downloaded games), your DLC, your movies, your music, etc. These licenses are not going to become harder to authenticate in the future as they will still be associated with your account and will be authenticated just by you logging in. These authentication processes are being designed to be compatible with one another. Your Xbox Live Gamertag has your 360 purchases on it, and will soon have Xbox One on it. This isn't a hard thing for them to manage, and it won't be. It really is as simple as allowing you to log in to older devices with the same account that will be supported indefinitely, and since Microsoft has explicitly stated this is the case, it's really a complete non-issue. You will be able to use your same Xbox Live Gamertag on the Xbox One and the Xbox 360, just like you will on the Xbox 4 and Xbox 5 and any other offshoots of the brand Microsoft comes with. All of your content licenses will fall under this account, thus making it not an Xbox One thing but a Microsoft thing. So long as Microsoft is still around and they still have accounts that have content tied to them, you're going to be fine on the Xbox One. The worry shouldn't be what Microsoft will do with the Xbox One in 30 years, it's whether Microsoft will still be around to authenticate all of their products. Given that they are a bit of a fixture in basically every tech market, the answer is: Yes, they will be around. They will be authenticating copies of Windows, games for Xbox, and everything else they sell along those lines. For a very long time to come. For longer than you are alive.
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