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Game » consists of 9 releases. Released Nov 13, 2007
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Also called a "Boob Slider", this is an interface that allows players to interactively increase or decrease the size of a character's breasts usually as a part of character creation.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a venue in a fighting or wrestling game is enclosed around the combatants. This generally prevents ring-outs.
A scuffle typically between two women that involves actions such as nail scratching, pulling hair, and slapping.
Character Creation refers to characters created by players themselves, rather than developers.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Typically found in fighting games, combos are a series of strung-together moves.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
A real-life athlete who appears on the cover art of a sports game. Usually an up-and-coming star in the sport or a perennial fan favorite.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
A non-interactive sequence within a game most often used for plot advancement.
Sometimes you want a challenge, sometimes you wanna coast.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
Females with the double X chromosome, contrary to the fighters of the XY variety.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A hand gesture with a long and controversial history.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
Games based on TV shows, which includes live-action and cartoons.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Games that feature characters whose hair movement is governed by a physics engine.
A sharp blow delivered by driving the head into the opponent.
Modify the height of your created character.
Take an item and throw it at the enemy.
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