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Game » consists of 5 releases. Released Mar 11, 2004
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Games that have animals (except humans) as the main character. The character must be playable.
Because you'd never expect a banana to be an undercover cluster grenade.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
An earthworm is a legless, sightless, hermaphrodite worm that mostly lives underground. Many video games give them eyes and/or arms and legs.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games with cartoony, colourful, happy art styles that involve a lot of bloodshed, violence and killing. Examples would be Castle Crashers, Team Fortress 2, Battlefield Heroes, Alien Hominid, Conker's Bad Fur Day...
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Hotseat multiplayer mode allows multiple people to play the same game on one system. This generally only applies to turn based games such as Civilization IV or Advanced Wars.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Take an item and throw it at the enemy.
A character that deliberately destroys themselves in order to kill their enemies. This can be something like letting a grenade kill yourself and your enemy in a first person shooter.
Characters who lack body parts that people in the real world have, yet they still utilise their bodily functions.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Roping involves moving around, often along very complex paths, by using a grapple without coming to a stop. Made famous by the Worms franchise.
Those creatures that go 'baa' and grow wool on their backs.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Animals that have the ability of speech and in some cases are anthropomorphic.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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