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Game » consists of 2 releases. Released Apr 11, 2012
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
Games that have been removed from sale from various digital store fronts.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A type of stage themed around, or made entirely out of, food - often confectionery.
Games that are designed to inspire the purchase of a specifically branded food product.
In-game references to the Bomb Squad or anything Giant Bomb.
A place were everything is unnaturally or naturally large compared to the protagonist.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
A music video is a film that comes with a song. It can be a combination of the music artists performing and/or actors playing scenes and/or other elements. Many games come with a music video related to the game.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Xbox Live is Microsoft's online gaming service.
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