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Game » consists of 24 releases. Released May 27, 2014
A scripted random event that may or may not have been intended by the developers. A source of much unintentional comedy & frustration. An example would be the Imperial foresters fighting each other over deer. Another would be a tribe chieftain getting kidnapped by UFO's in Spore.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
Anarchism is the rejection of all government authority.
The physical and mental turmoil that a person may encounter as a result of a traumatic or otherwise extremely stressful situation.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Games that have been banned, or refused a rating for one reason or another.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
This concept is for when the blood type of characters is included in the game, often to allude to personality traits in Japanese games.
Glass that can be broken and destroyed in real-time.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
A view point or camera angle that's fixed on the vehicles front bumper.
The event of a suspect being apprehended by law enforcement.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
A menu or other interface that is presented as a cell phone operating system.
Games are sometimes divided by chapters, sections, acts, etc.
Multiplayer system where a player enters another player's world as an enemy
When the protagonist is pursuing someone or something in an effort to kill or capture.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
The law enforcement of Chicago, Illinois.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A visual effect where color channels are deliberately misaligned.
These games have an official mobile app that integrates or communicates with a main game.
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