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The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Bloatfly are an enemy creature in the Fallout series.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Combat that takes place in real time, but that can be paused to give commands to certain characters.
A concept introduced in Vagrant Story. A long attack combo results in higher Risk which lowers your chances of landing a successful attack.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
The SPECIAL System was created by Black Isle Studios, for their 1997 role-playing game: Fallout. It is heavily based on the GURPS System (Generic Universal Role-playing System), which they weren't allowed to use in Fallout.
Strategic dismemberment allows players to separate an enemy's limbs from its body without killing it, disabling limb-specific functions.
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