Before you read this you might consider this four hour video showing all of the cut-scenes from Uncharted 4. Even if you have no plans to play the game, it should give you an idea of the ambitious and occasionally artfully directed cinematic moments of the game. This entire post, beyond the first two paragraphs, will be spoilers and the video is one huge spoiler.
Uncharted 4: A Thief's End is one of 2016's highest rated games, a quick glance at Metacritic reveals a solid 93. For all of the shortcomings of a site like metacritic, nothing else reviewed higher in major video game review outlets in 2016. It is by a fair majority the 'best' game of 2016 and one can easily see why folks think so. It is a beautiful game, one of the prettiest to date, with diverse gameplay mechanics and a story that goes places. Naughty Dog did a great job building a gameplay experience into a game that is essentially focused on telling a modern Indiana Jones murder mystery with a theme of brotherly love. Nathan Drake is at his most subtle this time around, though, and though he manages to murder roughly 1500 human beings in this game he -does- let some of the other characters shine in this fourth game. Elena's demeanor is different, she's a little more badass now, but her banter with Nathan is very nearly human. The only major story gripe that I have all seems to center around Troy Baker's appearance in the main cast as Nathan's estranged brother Sam. He doesn't fit into the previous game's plot particularly well, his banter with Nathan and the other surviving cast seems under-served, and the flat performance of the character is one of Baker's worst.
Extensive sidebar: Ok, I lied. The gameplay in Uncharted 4 has an incredible amount of flaws considering it only builds upon the skill-free, hands free style they created on the first three Uncharted games. It seems as if Naughty Dog only included the worst faux co-op aspects of The Last of Us here as scene transition and filler time meant to trigger additional banter. Not only does finding a crate to get on a ledge to knock down a ladder get old but the game finds twenty different ways to do that same action repeatedly throughout each of the games 22 chapters. Climbing is risk free as sequences are short and auto-saves are frequent, puzzles don't really exist apart from one where you're required to open Nate's journal to sort images. I felt like games like Tomb Raider, Zelda and Legacy of Kain: Soul Reaver offered evolving puzzle challenges that weren't too obscure to figure out and that legacy simply doesn't exist for Naughty Dog. Remember that Naughty Dog didn't exactly invent this type of gameplay, Prince of Persia (2008) did this no-consequences approach to platforming well before and for the sake of the game itself. The only reason a game like this is consequence free is for the sake of keeping the player engaged. The shooting is unbearably floaty and somehow lacks the impact of Uncharted 3 and The Last of Us. The only new additions to gameplay are the grappling hook and the vehicular gameplay sections both of which are incredibly limited experiments within the scope of the game. You're funneled through the game in service of the story. You really have to keep pressing on and focus on the story as inspiration to keep going. At one point I became so bored with the climbing, shooting and helping my pal find a ladder that I turned on auto-aim and just went auto-pilot through the story on the easiest difficulty. That is how I feel about the gameplay in a nutshell, the lowest common denominator is unavoidable.
Neil Druckmann and Amy Hennig had originally written a story where Sam betrayed Nathan presumably around the time it seemed he would in the last few chapters of the game. There is a lie revealed, and as such a sort of betrayal had, in this part of the game. Sam reveals that he lied about escaping from prison with a famous criminal warlord, the debt that Sam owed for being freed was a lie. In the final version of Uncharted 4, written by Druckmann and Bruce Straley, Sam decides to betray Rafe (yet again) and this is one of the most unsatisfying moments in the plot. Betrayal is a long-standing theme in Nate's adventures with other treasure hunters and some of the best moments the series has to offer. Hennig's contributions to the series kept reveals like this exciting and her exit from the project leaves us with an Uncharted story that feels half-baked and low-stakes despite how harrowing some of it seems. From swinging above ledges in impossible cities to a hilarious sword fight in a burning ship, the stakes just don't feel dire or butt-clenching. Hennig's Uncharted 4 would have featured Todd Stashwick as Sam, and Stashwick is a better actor for this type of "backstabber" role. He'll be in Visceral's upcoming Star Wars game penned by Hennig, so we'll see.
The script had issues, or rather the writers had creative differences so dire that it lead to Hennig's departure, a full re-write and some level of game redesign. I can't really do more than speculate, so I'll just say that I prefer the first three games plot-wise. Sam's introduction is brilliant at face value. We saw Nate as a kid in Uncharted 3 with excellent results but at no point did we ever get hints that he had a brother at that young age. In fact, Uncharted 4 pretty clearly shows Nate and Sam acting as partners in crime until the incident in Panama where Sam was shot and left behind, presumably dead. So which is it? Did Nate meet Sully on the streets without a mention of Sam? There is a plot hole there that I can't get my head around. I spent a lot of time with each game so maybe I missed a very sharp bit of exposition that explained that. My point is that if we're going back to Nate's childhood again to develop Sam as a minor protagonist, it should explain why we didn't see Sam the last time we were Nate as a child. The early scenes in the game appear to develop reasoning as to why Nate's obligations to his brother are so strong, but they ultimately raised more questions than they answered for me. If Sam is the catalyst for a new treasure hunting adventure is guilt enough for this new, human Nathan Drake to lie to his wife and leave on a mission that will very likely kill him? Yes? I see how this leads into Elena's anger later on, where she feels he left her behind in the harshest way possible, lying to her repeatedly. As a semi-fan of the previous game's story I found this far out of character for Nate who is incredibly loyal to the Lawful Good, less loyal to the Neutral Good and primarily acting as the Chaotic Good. Sam is more or less the Chaotic Neutral when he isn't being the Chaotic Good and this clashes with Nate in a way that isn't fitting for the Uncharted series thus far.
Sam as an impetus for the story pokes holes in it what was already somewhat paper thin to begin with. By calling into question how he fits into Sully's timeline with Nathan and Nathan's alignment with Elena Sam debases the three strongest character relationships in the series. The result is a very long game that is full of Nate and Sam developing their relationship over the course of the game. That shouldn't be such a problem, right? Joel and Ellie spent a whole game together in The Last of Us and it worked incredibly well because they were paired in such a way that Joel protected Ellie, Ellie humanized Joel and their backstory separate and together developed naturally. Shoehorning Sam into Nate's life feels like Season Two of Marvel's Uncharted: The TV Show on the WB. It isn't just an issue of where Sam fits into the Uncharted universe, which he barely does, but an issue of how the character is written. He is written in an incredibly monotonous way and as a result Troy Baker's performance is flatter than Leonardo DiCaprio doing a Boston accent in Shutter Island. Just like Nolan North, Baker does his best work when he is given a quality script where he has time to develop the character with input towards the development. Baker's flat, lifeless version of Sam is occasionally sensitive and relatable as Baker often can be but the underworked accent and repetitive dialogue forces him to play off of the other Drake brother in questionable ways. It almost seems like Druckmann wanted Baker to do "Nathan Drake-lite" to make them seem like two swords forged together, as if Nathan learned all he knew from this man we'd never seen before. The problem is that the writing gives Sam none of his own real personality, and honestly I think betraying Nate would have given him a standout moment to create something interesting in a remarkably rote Uncharted adventure.
Troy Baker's talent isn't so much in question here, I would venture to guess he didn't have much creative control over the script. Either it was handed to him complete, or he didn't have room to develop an interesting character out of the blandness he'd been given. Baker is largely monotone, the banter with Nate is trite and a lot of "ch'yeah, he he, n'yeah bro" attitude nonsense. It comes across like two 40 year old men talking about how cool it is to work on a videogame, not take an amazing death defying journey towards a giant pirate fucking utopia scam gone wrong with a Goonies ship ending. North and Baker are both talented at ad-libbing, being funny, and none of that finds its way into the overly serious plot. That said, Baker isn't always good at what he does. He had the same issues when voicing the incredibly irritating douche-master Snow Villiers from Final Fantasy XIII which was similarly flat and likely restricted in performance. Baker's depiction of Delsin Rowe in Infamous: Second Son is easily one of my most hated protagonists of the last decade, and it would appear he had free reign of the role that he developed alongside the actor that played his brother in that game. The brotherly love theme somehow worked better in that game, as distant as it was for most of the plot, probably due to the different personalities of the brothers. Baker was the most interesting part of the dud that was Far Cry 4 playing Pagan Min, almost eclipsing his work as the Joker in the characterization of Min. The Drake brothers just don't play off of each other as you'd think and in several interviews they'd made it seem like it would be a strong dual-lead performance, and in my opinion North has the superior performance in Uncharted 4. Nothing could possibly touch Troy's biggest lead roles, but seeing a guy with a fair and consistent range of characterization working with so little is very disappointing. Following the game's release, Baker signed and promoted a petition to remove a negative review from Metacritic's consideration. He later retracted his statements after blowback from the awful internet harassed him to the point of leaving twitter. At the very least this embarrassing crib note shows he had passion for the project, he believed in his performance. I found both the tweet and the performance rather lame.
The same way I'm done playing Infamous games, I'm uninterested in visiting the Naughty Dog's Uncharted world ever again. Uncharted: The Lost Legacy aspires to bring us back to that world but I'm not only tired of non-Hennig written stories within the gameplay format, I'm also tired of the gameplay. Oh, except the multi-player is really fun in Uncharted 4. Last of Us Part II will hopefully have multi-player, the stuff from the first game was amazing fun. I dunno... Am I way off in judging this game harshly? I felt like there was no need for Uncharted 4, no matter how pretty it was I didn't feel the need for it. It's like having a Lethal Weapon 4. I'm similarly worried about the prospect of The Last of Us Part II being just as beautiful, but phoned in and poorly written. Anyone else?
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