I hated it, but it looked nice and while it went on for too long, it didn't sully (whoops) anything for me. It was mostly my fault, I'm sure. I just could not get my brain to stop hitting square for left attacks instead of triangle, and even when I could remember, I had a hell of a time with the telegraphs. I also just don't like QT events of any fashion, anymore. Anyway, LOVED the story of the game and especially the overall ending. Honestly found myself having the same gameplay issues with it as I have all of them, but the story and characters were just so well done I didn't really care this time around.
I find it interesting that you had the same gameplay issues with Uncharted 4 that you did with the previous games, because I thought they made some major improvements.
I've been a pretty big critic of the series since I played the first game around the time it came out. I straight up didn't like that game at all, and while I did enjoy both 2 and 3 a great deal more than the first, I still had major issues with them and have never considered Uncharted among my favorite game series.
With that said, I though Uncharted 4 improved upon pretty much everything I didn't like about the previous games. They showed much more restraint with the amount of combat encounters they throw at you. I never felt that combat fatigue that was all too prevalent in the previous games that had seemingly unending stretches of combat with little respite between encounters.
I also thought the design of the combat encounters was much better this time around. They once again showed restraint, greatly limiting the number heavily armored guys that would just eat endless barrages of bullets. When they do show up they're always in small numbers and it feels like meaningful escalation rather than arbitrary roadblocks. The open design of the combat environments also allows for much more freedom and experimentation compared to previous games.
For the first time in the series I felt aspects of the gameplay came fairly close to achieving the level of quality found in the storytelling, character development, and cinematic moments.
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