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Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Typically found in fighting games, combos are a series of strung-together moves.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Sometimes you want a challenge, sometimes you wanna coast.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
"Hand to hand. It is the basis of all combat." -Gray Fox
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