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Games whose titles consist of a single word.
In text based games, most, if not all the game play, or graphics is created with words.
Interactive fiction is a format that uses text to describe characters and objects within a setting, and the use of a parser to interpret text typed by the player, allowing the player to interact with the characters and objects within the setting.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
The Z-Machine is a virtual machine, created by Infocom, for running text adventures. Variants are used today to run classic and modern interactive fiction.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
A type of game in which the player gives commands by inputting complete words and sentences. Often associated with the adventure genre.
The grues are an adventurer-consuming monster from the Zork series and other Infocom games. They appear in the dark areas of the game and are a major threat to adventurers.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Physical props, clues, or trinkets included within game boxes by Infocom in the 1980s. They were often used to convey in-game information, add value, or as early copy protection.
A form of copy protection using a physical object such as a wheel, manual, or dongle.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games which have nothing to do with each other, but have the same title.
MAYOR PEDROS attacks and hits 1 Pistolero for 20 points of damage reducing him to a thin red paste.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Many games sport magic cars that drive all by themselves. This is most likely done in order to keep a low rating or for other reasons.
These games are designed to be played by one person, and one person only.
Games where players are given material to read; this includes books, newspapers, and emails.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
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