Overview
Touch My Katamari was a launch title for the PlayStation Vita and the 10th instalment in the Katamari Damacy franchise. Developed and published by Bandai Namco Entertainment it was released in Japan on December 17th 2011 under the name "Katamari Damacy No-Vita" and on February 22nd in North America and Europe.
The moniker "No-Vita" is a play on words, using the name of the console and the Japanese word Nobita meaning "to lengthen or extend" which refers to the new ability The Prince has within the game.
Gameplay
The gameplay follows that of the previous games in the series but includes the ability for players to either compress or stretch their Katamari using the front or rear touch panels of the PlayStation Vita. A wide, stretched Katamari allows smaller items to be picked up more easily whereas a tall, compressed one allows you to roll up areas that would normally be inaccessible. The game also features an additional touch-control option aside from the standard twin analog stick control method.
On some of the game's stages alterations are made from the standard "collect and grow" gameplay of the series. Such variations include one level which changes the context from increasing your size to increasing your calorific intake as you instead concentrate on collecting foodstuffs rather than objects. Another stage sets the goal of making the largest Katamari possible with only 50 objects. Another tasks you to focus on particular types of creature with the level ending prematurely should you collect a single unsuitable object.
Story
The story sees a washed up King of Cosmos attempting to repair his relationship with his in-game fans who have become sad due to the ensuing ports and spin-offs that followed the first two Katamari installments. Meanwhile alongside the King's story animated cutscenes follow the life of a slob gamer named Goro who is trying to get his life back together after seeing a news broadcast telling of the King's apparent depression.
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