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Game » consists of 2 releases. Released Nov 15, 2005
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Determines how long a player should keep their balance on an object.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
A style of animation that gives games a more hand drawn look.
Games prominently featuring celebrities, who either endorse the game or act as the focus of the story. Games with characters who happen to be played by celebrities are not always tie-ins.
Character Creation refers to characters created by players themselves, rather than developers.
Typically found in fighting games, combos are a series of strung-together moves.
A real-life athlete who appears on the cover art of a sports game. Usually an up-and-coming star in the sport or a perennial fan favorite.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gaps are extra points players earn for pulling off a trick on or over an object. They are generally found within extreme-sports games.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Video game engine created by Blizzard Albany.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Some games replace letters or words in a title with numbers or symbols, usually to add more of a "badass edge" to them.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Nintendo's online service. It supported the Wii and Nintendo DS.
Revert is a trick in the Tony Hawk series of skateboarding games that allows players to link vert tricks into combos.
People who ride skateboards.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
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