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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
A tiered reward system usually involving players having to purchase to acquire certain rewards.
Some games require players to accept a terms of service agreement before playing or connecting to online services.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Classes are different archetypes and playstyles that players can choose to play their game with.
Downloadable Content that is only obtainable through outside promotions (i.e. not from game retailers or pre-order bonuses).
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
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