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Game » consists of 3 releases. Released July 1986
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Space is usually empty, but sometimes it's filled with virtual death machines.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A branch of the United Galaxy military, the UGSF also represents the elaborate backstory linking together countless Namco-Bandai games, such as Galaxian, Galaga, Bosconian, and even Dig Dug.
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