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Game » consists of 13 releases. Released Oct 09, 2007
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
ASCII is often used as a way to replace images where they can't be used, i.e. maps in a text based guide. In the past, adventure-games have also used ASCII-art.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
Billboards are used in many games as either a form of advertisement or as something to smash through.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Because you'd never expect a banana to be an undercover cluster grenade.
This page is for Black Mesa the COMPANY, not the location. Describe accordingly.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Glass that can be broken and destroyed in real-time.
A tactic commonly found in first-person shooters which involves a player jumping repeatedly.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
It's just like Capture the Flag, except... not.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
Cows are four-legged ruminant mammals, bred for milk, meat, or leather.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
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