Is anyone else playing Spirit Tracks having issues with the pan flute? I don't know if it's the game or my DS mic, but I'm having serious problems completing the parts where you play a song in time with the spirit to unlock the dungeons. I got through the first one OK, but the second and third both took me about a dozen tries, and it felt like pure luck when I did pull it off.
Playing the actual songs to solve puzzles in game has been working well as those are pretty simple, usually just two or three notes that are next to each other and they don't have to be in time. I've noticed that sometimes it's still 'playing' even after I've stopped blowing, so anything that requires me to skip over a note isn't working well. It's also sometimes doubling up my notes, like it's cutting out and coming back a split second later, which is probably what's screwing me on these spirit song parts.
Anyone else having similar issues? It would be really nice if there were a manual option or something I could enable instead of blowing into the mic, but I've looked through the options and found nothing like that.
The Legend of Zelda: Spirit Tracks
Game » consists of 7 releases. Released Dec 07, 2009
Set 100 years after the events of The Wind Waker and Phantom Hourglass, Spirit Tracks introduces a new Hyrule where technology has advanced to the steam age, and an evil force, long-sealed in a tower, has been freed.
Pan flute issues
I guess you could say the idea didnt PAN OUT
but in regards to your question, I have had no issues so far, so maybe Im lucking out or if there's something wrong with your DS
The Pan Flute has been eratic on the sections were I need to play with the elders, but apart from that it has been pretty good.
@TheMasterDS said:
" Defiantly. The flute parts are one of several things about this game that are just terrible. "What else are you not liking about the game? I really think I am having more fun with this Zelda game than anything I have played for a long time!
Nintendo needs to either cut the minigames out of their games and make 4 hour DS games that are actually fun, or add a skip button to all games. They could even add a little poll after you used it where it asked you if the reason you were skipping it was due to "Difficulty", "Glitchy", "Pointless Minigame", "Not Fun" and so on. With a little online multi they could pottentially get alot of information about the people who play their games.
Yes, I've had terrible problems with the flute, completely unable to pass the first test. Doesn't matter about background sound, how I blow, how close I am to the mic, and all other DS games with similar mechanics have worked fine.
I too have given up on it, but I hear you can buy a DS headset of some kind and that'll work.
Well that's shitty... I didn't have any issues with my DS mic when I played it on DS Lite. Is this on a DSi or something?
" Mine works fine. It's a DS Lite. I barely blow and it picks it up easily. "I always find mine dead arsey with how it picks it up. Sometimes it just catches the end of my breath, but similarly, I'm on a DS Lite and I've had no real issues, I failed the first time when I didn't know what to do.
I did manage to finish the game. What helped me the most was not blowing quite so hard and keeping the DS a little farther away from my face. Using the 'Mic Test' in the options menu is a good way to tell if your breath is getting picked up, which is what led me to that strategy, so I'd recommend trying that to anyone having trouble. And I used a DS Lite by the way.
I still think Nintendo messed up here. If I was playing on a DS with a broken mic or had weak lungs and physically couldn't perform the blowing, I'd be pissed. Just make the 'L' button function as a blow then the flute is up, problem solved.
I have a day one DS Lite, and I'm having huge problems with this. With a constant breath I'm getting a very erratic response. Either nothing or multiple sounds as I move the flute to each note. Stupid Sand Sanctuary song! I love Zelda games usually but I give up on this, its going on Goozex.
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