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Game » consists of 14 releases. Released Oct 14, 2014
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
The physical and mental turmoil that a person may encounter as a result of a traumatic or otherwise extremely stressful situation.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Many Horror and adventure games use blood trails to either signify that something especially violent happened that spot and/or that following it will progress the narrative.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
The ability for a player to control the motion and direction of the in-game camera.
Cannibalism occurs when a creature eats the flesh of a member of its own species. Cannibalism is frowned upon in organized societies, and has made several appearances in video games as listed below.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Games are sometimes divided by chapters, sections, acts, etc.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
Plotting and scheming, usually for wealth or power.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
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