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A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
In the Tellius Fire Emblem games, the Branded are a shunned race of beings born of mixed beorc and laguz heritage.
Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
A physical confrontation between two opponents without any outside interference.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
This page is about the concept of Multiple Personalities, also known as Split Personalities. This is the concept of a single physical body being host to many separate identities. Isn't that right, Zach?
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
When a character in a video game is invincible to everything except a certain weapon, item, or spell.
Male characters who are depicted in an overtly sexual manner.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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