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Concept »
You have to earn power pellets in the pinball section.
When you die and your next man appears, you are invincible for a little bit or until you move.
The third entry in the Pac-Man franchise, Super Pac-Man was a departure from the gameplay of the first two titles.
Behind the neutral zone, but you can't fire either.
An arcade game very similar to Pac-Man except the screen is green, the monsters are faster and smarter, the power pellet lasts shorter, but the fruit now acts as a power pellet too.
A sequel to the arcade classic featuring Pac-Man's feminine counterpart. The game is notable for having a variety of mazes as opposed to the single maze design in the original game, as well as bonus items that wandered through the mazes rather than appearing just in the center.
If you pepper them...
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
1981 DECO Cassette System arcade action game, where DECO Kid flies and punches enemies in side-scrolling environments. Ahead of its time, it set precedents for mechanics such as multi-directional scrolling, bosses, energy bars, debris, invincibility, and score combos.
A Pac-Man variant written by Dan Illowsky and published by Datamost for the Apple II.
One of the most popular arcade games of all time, Pac-Man was released in arcades in 1980 and became a pop culture icon for the decade.
3D racing game inspired by Mario Kart, localized for Eastern Europe and Russian markets. You have to get "driving licenses" in order to progress through the game, and there's a crazy announcer that pops out from the side of the screen.
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