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Game » consists of 2 releases. Released Dec 18, 2008
Games that allows to rewatch FMV cutscenes here.
Sometimes one playable character just isn't enough.
A music video is a film that comes with a song. It can be a combination of the music artists performing and/or actors playing scenes and/or other elements. Many games come with a music video related to the game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Optional conversation-based cutscenes that are unrelated to the main narrative. These conversations are often humorous or provide insight into the game's setting.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
When the player character is a robot. This does any form of humans infused with robotics.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Special locations in game that allow the player to manually save their progress.
These games are designed to be played by one person, and one person only.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
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