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The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A lead character who never says a word, despite being spoken to.
Environments cycle between day and night, often with effects on other aspects of the game.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Games that have had an Original Soundtrack album released.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
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