Super Street Fighter II Turbo HD Remix
Game » consists of 4 releases. Released Nov 25, 2008
This downloadable seventh iteration of Street Fighter II brings further rebalancing, remixed music, training mode, enhanced online multiplayer, and brand new hand-drawn high-definition graphics.
First Impressions: Super Street Fighter II Turbo HD Remix
Holy shit, dude, I'd totally forgotten about the Streetfighter movie.
7 year old me LOVED that movie.
And if I watched it now, 17 year old me would probably also love that movie ;_;
Looking forward to your full review. The online has been fantastic in the games I've played so far. I love and agree with the move changes too. They really did a nice job.
This is truly the new best SFII! I honestly don't really like playing the original Super Turbo anymore shortly after starting to play this one because all of the changes are totally smart and makes the balance between the fighters much closer than they were before. Highly recommended!
The demo for SF2HD lacks a singleplayer mode - it only has local multiplayer to try out. I don't have two controllers and nobody around here would play with me anyway so I guess I've stopped caring about SF2HD.
Good job, Capcom.
Well, considering that the 360 D-pad sucks big time, having a game thats so heavy on combination combos, its understandable that the community is much weaker. Still, I will wait a little bit more for this game, still have my hands full with many games for all the consoles atm
i bought the 360 version (i don't have a PS3).. I'm a crazy enough Street Fighter nut to buy it with out caring about the price.. it still is a full game so I don't mind paying $15. That and it will tide me over at least untill Street Fighter 4 comes out!
This is all good to hear, i was wondering what you would make of this version, glad to see its all pretty good bar a few minor things, i myself, while not a hardcore fan by any means, do find the "new art, old frames" to be a little choppy, in the fast sense.
I bought this as soon as it was available for the PS3. The game is awesome. Comboing two Tiger Knees together with Sagat feels great!
The only thing holding me back from buying this version of SF2 is the $15 price point. I'll wait for the review to see if the new content (if you can call it that) is worth it. Maybe I should stick to SF2 on my SNES while I wait for ST4..................
If you get a Blanka with green hair, his leg hair resembles pine trees ...
Otherwise, I've been playing the 360 version all day and the rebalancing changes are great for the most part. I was able to get some good licks in with Dee Jay, T. Hawk and Zangief, characters I wouldn't normally give much play time too. At first I was worried the achievements would be absolutely absurd, but I've snagged all but one of the offline achievements (for those wondering - 8 offline, 4 online) and a few of them are fairly fun (such as playing as Ryu and finishing Sagat with a fierce shoryuken). I need a good online connection to tear into the multiplayer some, but I've been playing with a few friends and we've been rocking the game pretty fierce.
The thing I would question, however, is the difficulty. I can still beat the game and everything, but David Sirlin promised the difficulties have been tooled to where easy was easy, normal was normal, etc. While the difficulty has been toned, even easy may still be a little frustrating to those who only casually play Street Fighter. What is most notable about HD Remix is it was essentially built by tournament players so it mostly serves tournament players and, of course, these players can rock the CPU without a moment's hesitation. With the difficulty and the fact most changes will only be noticeable to the competitive crowd, $15 might seem a little much for a casual player. Of course the removal of 360 command motions and moves such as the fake hadoken are extremely noticeable, but those who don't follow the game will doubtedly pick up on tweaks such as the removal of random time windows for shoryuken inputs, retoolings of moves such as Guile's roundhouse flash kick and recoveries of Blanka's rolling attacks.
The game is indeed worth $15, however, it just doesn't seem like most people understand what they are purchasing - the rebalanced mode has officially been labeled by Capcom bloggers as a true "sequel" to Street Fighter II. The game is much more than Super Street Fighter II Turbo with Udon graphics and the developer has gone the extra mile to incorporate every possible competitive facet it could (double blind character selecting online, character rebalancings, notifications of dip switch settings to see if anyone's buffing certain characters, networking tweaks stemming from the beta, hitbox displays in the training mode, etc.). If you love competitive fighting games, you should really pick this one up as this certainly won't be a game people stop playing online after one week.
As for the control issue, the version is developed with a more leinent command input timing window and I've found the analog sticks to be very sufficient for the most part. My major hangup is in the dragon punch motion where I can't get it to pull off about 1 or 2 times out every 10 times I go for it. When both fighters' health meters are low and you're in a scramble, anxiety might up the ratio of not being up to pull off a move, but, overall, I've found it to be quite satisfactory, even on the 360's brutal (for fighters and rhythm games) controller.
"If you get a Blanka with green hair, his leg hair resembles pine trees ...Okay I just read all of that. I can't get it here in the UK because of the ANNOYING delay, so please stop talking!! :'( :'(
Otherwise, I've been playing the 360 version all day and the rebalancing changes are great for the most part. I was able to get some good licks in with Dee Jay, T. Hawk and Zangief, characters I wouldn't normally give much play time too. At first I was worried the achievements would be absolutely absurd, but I've snagged all but one of the offline achievements (for those wondering - 8 offline, 4 online) and a few of them are fairly fun (such as playing as Ryu and finishing Sagat with a fierce shoryuken). I need a good online connection to tear into the multiplayer some, but I've been playing with a few friends and we've been rocking the game pretty fierce.
The thing I would question, however, is the difficulty. I can still beat the game and everything, but David Sirlin promised the difficulties have been tooled to where easy was easy, normal was normal, etc. While the difficulty has been toned, even easy may still be a little frustrating to those who only casually play Street Fighter. What is most notable about HD Remix is it was essentially built by tournament players so it mostly serves tournament players and, of course, these players can rock the CPU without a moment's hesitation. With the difficulty and the fact most changes will only be noticeable to the competitive crowd, $15 might seem a little much for a casual player. Of course the removal of 360 command motions and moves such as the fake hadoken are extremely noticeable, but those who don't follow the game will doubtedly pick up on tweaks such as the removal of random time windows for shoryuken inputs, retoolings of moves such as Guile's roundhouse flash kick and recoveries of Blanka's rolling attacks.
The game is indeed worth $15, however, it just doesn't seem like most people understand what they are purchasing - the rebalanced mode has officially been labeled by Capcom bloggers as a true "sequel" to Street Fighter II. The game is much more than Super Street Fighter II Turbo with Udon graphics and the developer has gone the extra mile to incorporate every possible competitive facet it could (double blind character selecting online, character rebalancings, notifications of dip switch settings to see if anyone's buffing certain characters, networking tweaks stemming from the beta, hitbox displays in the training mode, etc.). If you love competitive fighting games, you should really pick this one up as this certainly won't be a game people stop playing online after one week.
As for the control issue, the version is developed with a more leinent command input timing window and I've found the analog sticks to be very sufficient for the most part. My major hangup is in the dragon punch motion where I can't get it to pull off about 1 or 2 times out every 10 times I go for it. When both fighters' health meters are low and you're in a scramble, anxiety might up the ratio of not being up to pull off a move, but, overall, I've found it to be quite satisfactory, even on the 360's brutal (for fighters and rhythm games) controller."
Damn, I seriously don't think I have EVER been this anxious before. I can't buy off the US PS3 store because I don't have a VISA, Mastercard or and American Express, so I have to wait. I am more anxious to play this than I was when I had to wait ALL DAY to play Spore, while I just thought about it for 8 hours in work. More anxious than when LBP got delayed for two weeks as well. I hope this comes out tomorrow for the weekly Thursday release, it would make my fucking week! This game sounds so amazing that it just makes me want to cry! :'(
If there are no stunning one-liners about Repo Men and Asses Needing Collecting, there is no way I'm buying this game.
Unfortunate Truth #271
"$15 is too much for a game this old. Yes it's HD remixed and has online, but still. Should've been $10 max"Seriously, what were you gonna do with those extra five dollars?
This is the crux of the bitching behind Braid and Castle Crashers as well.
Hey, don't get me wrong, I would LOVE for it to be 800 points, but these are premium games which had a whole lot more work put into them than that Shrek game or the Frogger port.
Not sure how to quote as this is my first post but I'm living in New Zealand so all you chaps in Europe that are suffering from the dreaded delays should sign up at http://www.entropay.com/ - it hooks you up with an online credit card of sorts that can be used on the US store and can be topped up with any other credit card. Enjoy.
Sounds good! however from what I've heard Capcom might not implement the netcode in Street Fighter IV because it's such a system hogger, it being similiar to GGPO and all. Hopefully they'll work harder ;)
ummm... you should have given a review on its official page than putting on here, cause really people look at these comments for maybe a day and go onto the next blog.
to Jeff: wow you are the only person in GB right now... wait I also saw a Ryan post? You two just added one more point to your "awesome" level IMO. You dudes are definitely the voices I can trust most in the critic industry and am glad you are keeping it up right now for your Giant Bomb fans. Happy turkey day :)!
Man, you Europeans really should have though of video game release dates before choosing to be European.
"Not sure how to quote as this is my first post but I'm living in New Zealand so all you chaps in Europe that are suffering from the dreaded delays should sign up at http://www.entropay.com/ - it hooks you up with an online credit card of sorts that can be used on the US store and can be topped up with any other credit card. Enjoy."Yeah I tried that, but it doesn't accept my Solo card anyway, because I'm under 18. Also, Sony found a way to stop people from using Entropay a while back.
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