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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
Huge four-armed creatures that possess the ability to summon homing orbs into the battlefield. They agreed to fight for Mental in exchange for the spell-casting powers it gave them.
One of the more infamous demon enemies in the Doom series, introduced in Doom II. They can resurrect other enemies, and cast a fire spell that is impossible to evade.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The time it takes to cast a spell or ability
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
Conjuration is the magic school of manifesting objects such as weapons out of thin air. In some settings, conjurers are also responsible for summoning creatures.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
An effect that deals damage to anything that attacks or touches the character.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
Eidolons are summoned creatures commonly found in the Final Fantasy series. They have alternatively been called terms such as Summons, Espers, and Guardian Forces depending on the Final Fantasy universe in question.
Supernatural beings that are created from and serve their respective elements.
An enemy that uses a spell or a skill to multiply and add another enemy to fight
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
Erudites are a race in the EverQuest series. As humans evolved from barbarians, Erudites believe they are the next evolutionary step. Erudites are the most intelligent race of people in the world of Norrath.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
Hideous lizard-like organisms from Fiendia Prime, reinforced with titanium skeletons. They summon balls of molten lava into existence through miniature black holes.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
These vampiric Dark Elves stalk any who are foolish enough to enter Innoruuk's realm, the Plane of Hate.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
High Elves is a race in the fantasy genre. They are all good-natured, but are often considered rude or prudish by other races. High Elves are highly intelligent, but also wise, making them great magic users of all types.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A recitation of spoken words during a ritual or summoning.
Kerrans are race of cat-like people in the EverQuest franchise. In EverQuest II, they became a playable race.
Kiting is a concept popular in MMOs where a player roots or snares enemies in order to keep them at a distance allowing for utilization ranged attacks and spells while soloing.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Nameless and disposable characters, who follow commands from whoever they see as their leader or boss.
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