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Character »
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A fallen knightly champion (often a Paladin) who has returned as an undead. Not to be confused with Black Knight (though a character can certainly be both). Most commonly seen in High Fantasy roleplaying settings like Dungeons and Dragons and WarCraft.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Some people just have to have all the power.
Sauron's most terrible servants. The Nine were once mortal men who one by one succumbed to the power of the One Ring.
Monarchs and their families.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Wraith are apparitions clad in dark robes. They are often in possession of scythes, making them somewhat akin to Reapers. Some have magical abilities.
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