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Game » consists of 1 releases. Released May 25, 2021
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Games that ask the player whether they are sure about the decision that they have just made.
Crabs in all forms and sizes, not just the giant enemy variety.
When characters shed tears - often due to extreme sadness.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A gameplay mechanic allowing players to store their items and freely carry them around.
This concept is for games in which at least one of the main characters is male.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
When a crew member or someone close to the crew passes away before a project is released, or they contributed significantly to an earlier project, that person is often still credited for their work or given a dedication.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
The code-name for a member of an elite group of mercenary Armored Core pilots.
A red herring is a plot device used to mislead or distract someone from what's really going on in the story. It could be a false clue or over-emphasis of another character. Red herrings can add a surprise or make a challenge tougher.
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