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The study of and search for remains of human culture and history (or that of other civilizations).
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Supernatural beings that are created from and serve their respective elements.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Gorgons are mythical female creatures known most notably for their hair of living snakes and ability to turn anyone into stone with their gaze. While the most famous depiction of a gorgon is Medusa, they have been depicted in various other ways in literature, film, and games.
The act of turning someone or something to stone, generally by a fantastic means.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
The period when a civilization makes its tools and weapons from stone. The stone age precedes the bronze age of pre-history.
A magickal spell that changes the target's skin into stone. Stone Skin increases the targets defense for the duration of the spell.
Commonly used motif of a sword stuck in the ground. Usually utilized to create a particular atmosphere
These giant stone creatures are constantly trying to squish Mario under their own weight.
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