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A secondary function for a single weapon, such as launching a grenade from a rifle.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The act of throwing a grenade at one's feet to get to a higher place.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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