Something went wrong. Try again later
    Follow

    StarCraft II: Wings of Liberty

    Game » consists of 10 releases. Released Jul 27, 2010

    The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.

    Lets Talk Strategy: Terran

    • 62 results
    • 1
    • 2
    Avatar image for the_drizzle
    The_Drizzle

    756

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By The_Drizzle

    Hopefully this can be a central hub for all things Terran. Recently i had 12 or so roaches get into my base and i wasn't sure how, i don't think they wormholed, but they did pop up from a burrow, is there anyway to prevent this? Would a sensor array help? Also are bunkers the only form of ground defensive structures terran have?

    Avatar image for breakfastking
    BreakfastKing

    127

    Forum Posts

    106

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By BreakfastKing

    It certainly helps to have some form of detector, and you'll want the Orbital station for other reasons too. Using it for MULEs early in the game gives you a significant econ boost.  
     
    Regarding defenses, Bunkers are the only structure that's sole purpose is pew pewing at ground units.  That being said, however, Command Centers are capable of turning into a powerful turret if need be and a siege mode siege tank is your best friend while defending.  Splash damage + mobility in a pinch = a sound plan.
     
    Your roach problem can probably best be solved with good scouting.  If you see the enemy making roaches at their base before they're burrowed, you know what to prepare for and generally have enough time to do it.
     
    Just make sure you don't make the mistake of getting too defensive as Terran.  Obviously, they're the best turtles in the game, but without a good offense, they WILL break you eventually.  The trick is balancing defense with mobbing with teammates, or pestering enemy workers in the backdoor with some cloaked units or marines/medvacs.

    Avatar image for chaser324
    chaser324

    9417

    Forum Posts

    14945

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 15

    #3  Edited By chaser324  Moderator

    I've found that it's almost always essential to wall myself in and be defensive initially while playing as the Terran (unless I'm playing against another Terran player) to avoid any potential Zerg/Protoss rush. Eventually you'll probably want to setup some siege tanks to beef up your defense.
     
    As far as offense, I'll generally build two barracks early (one with a reactor and the other with a tech lab) and start pumping out marines and marauders. Then, I'll start working toward cloaked reapers and/or medivacs and stimpack. Cloaked repears work well to harass anyone early on, but I've found that they can be devastating against Zerg. Dropping a couple of medivacs filled with stimpacked marines and marauders serves about the same purpose. While I'm doing that, I begin building more medivacs, marines, and marauders along with some heavy weapons like Thors and siege tanks. I also like to build at least one or two ravens just to cover my ass against cloaked enemies (the orbital station's scanning ability works well in a pinch if you notice you're getting attacked by something invisible, but I prefer to use that energy on MULEs).

    Avatar image for starvinggamer
    StarvingGamer

    11533

    Forum Posts

    36428

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 25

    #4  Edited By StarvingGamer
    @The_Drizzle said:
    " Hopefully this can be a central hub for all things Terran. Recently i had 12 or so roaches get into my base and i wasn't sure how, i don't think they wormholed, but they did pop up from a burrow, is there anyway to prevent this? Would a sensor array help? Also are bunkers the only form of ground defensive structures terran have? "
    Roaches have an upgrade that allows them to move while burrowed.  However, if you've blocked off your ramp then they won't be able to enter your base, burrowed or not.
    Avatar image for breakfastking
    BreakfastKing

    127

    Forum Posts

    106

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #5  Edited By BreakfastKing

    I figured I'd go a little more indepth with my misadventures with Terran in a blog post.  
     
    And @StarvingGamer, I literally had no idea they did that. But, I've also not ever played Zerg so that's great to know!

    Avatar image for thepickle
    ThePickle

    4704

    Forum Posts

    14415

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 13

    #6  Edited By ThePickle

    Detector is key early in the game. It's a lot safer than sending an SCV over to the other dudes base and gives you a better look and what he's doing. That's basically all the Terran strategy I have developed so far, other than make a bunch of dudes.

    Avatar image for zuul
    Zuul

    332

    Forum Posts

    1509

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #7  Edited By Zuul

    @StarvingGamer
    said:
    " @The_Drizzle said:
    " Hopefully this can be a central hub for all things Terran. Recently i had 12 or so roaches get into my base and i wasn't sure how, i don't think they wormholed, but they did pop up from a burrow, is there anyway to prevent this? Would a sensor array help? Also are bunkers the only form of ground defensive structures terran have? " 
    Roaches have an upgrade that allows them to move while burrowed.  However, if you've blocked off your ramp then they won't be able to enter your base, burrowed or not.

    they might have been doom-dropped from an overlord. If you are really confused with how they did this, you can always just watch the replay.  
     
    @BreakfastKing said: 
     

     "Your roach problem can probably best be solved with good scouting.  marines/medvacs. " 

     
     
    Almost all of your problems can be solved by good scouting.
    Avatar image for slilley
    slilley

    28

    Forum Posts

    462

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #8  Edited By slilley

    everyone should check out Husky on youtube.  He has some fantastic strats for Terran

    Avatar image for tasus
    Tasus

    547

    Forum Posts

    67208

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #9  Edited By Tasus
    @The_Drizzle said:
    "Recently i had 12 or so roaches get into my base and i wasn't sure how, i don't think they wormholed, but they did pop up from a burrow, is there anyway to prevent this? Would a sensor array help? Also are bunkers the only form of ground defensive structures terran have? "
    There's a upgrade that enables roaches to move while burrowed. Either wall up your entrance or get some detectors, scanning with your orbital command also works.
    Avatar image for luke
    Luke

    1816

    Forum Posts

    8475

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 7

    #10  Edited By Luke

    It's all about the rippin' and the Terran.  The rippin' and the Terran!   
      

       
    Against Zerg, always wall-in 100% and maybe do a Reaper rush against their Drones.  Also, be on the look-out for the Baneling Bust!  
    Avatar image for starvinggamer
    StarvingGamer

    11533

    Forum Posts

    36428

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 25

    #11  Edited By StarvingGamer

    Speaking more to general strategy, I tend to go for a fast factory walloff vs Zerg into Hellions to A) Harass B) Scout
     
    If it looks like the enemy is going Roach/Ling, Hydra/Ling, Hydra/Roach then I'll typically go for an MMM ball with Tanks.  If it looks like Muta/Ling then I'll go for Hellion/Thor instead.

    Avatar image for misterpope
    misterpope

    406

    Forum Posts

    60

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #12  Edited By misterpope

    Always get Orbital Command. ALWAYS. No matter what. If you are in the situation that you actually need the PF turret in your base, then you're dead already (huge genralization there, but whatever its true) 
     
    The econ boost from MULE's is just too good to pass up. No matter what.

    Avatar image for osaladin
    Osaladin

    2699

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By Osaladin

    This is why I always harass as much as I can when going against a Zerg player. Make some Helions or Reapers early and go kill some drones. And if you see that he threw down an early roach warren, than you can build marauders and or banshees to counter. I really like going banshees a lot against zerg, research the cloak and you cause massive damage and a lot of times, end the game early by crippling his economy/sniping queens.

    Avatar image for kaosangel-DELETED
    KaosAngel

    14251

    Forum Posts

    6507

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 3

    #14  Edited By KaosAngel

    ...I think my game is glitched.  I did that Marine Rush Build achievement twice and didn't get it.  I used a stopwatch the second time too...you guys unlock that achievement? 
     
    Trying to figure out what's going wrong.  I got the Zerg and Protoss one like cake.

    Avatar image for rehehelly
    Rehehelly

    416

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #15  Edited By Rehehelly
    @HandsomeDevil said:
    " Detector is key early in the game. It's a lot safer than sending an SCV over to the other dudes base and gives you a better look and what he's doing. That's basically all the Terran strategy I have developed so far, other than make a bunch of dudes. "
    What?
     
    You send an SCV over to the opponents base as you get a better look at what they're doing early game, they shouldn't have any units except workers at that point, plus you wouldn't even have any form of detection that early in the game...
     
    also @OP: 
    Roaches can move while burrowed if it's been researched, block off your choke and they can't get in. Missile turrets also work as detectors (which is good to have near chokes if they have cloaking units) and make sure you upgrade your CC to a orbital command and save some of the energy (never have full energy, use it for mules or something) for a scan. 
    also, Ravens are detectors aswell.
     
    ...and bunkers aren't all that useful, unless you have free minerals in which case you can always salvage them later on.
    Avatar image for starvinggamer
    StarvingGamer

    11533

    Forum Posts

    36428

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 25

    #16  Edited By StarvingGamer
    @Rehehelly said:
    " @HandsomeDevil said:
    " Detector is key early in the game. It's a lot safer than sending an SCV over to the other dudes base and gives you a better look and what he's doing. That's basically all the Terran strategy I have developed so far, other than make a bunch of dudes. "
    What?  You send an SCV over to the opponents base as you get a better look at what they're doing early game, they shouldn't have any units except workers at that point
    The downside being that if they don't have any units except workers, you might not be able to get a clear idea of what their strategy is.  A Viking or two can be very effective at OL hunting, expo harassment, and general scouting vs. Zerg early-mid game.
    Avatar image for ryanwho
    ryanwho

    12011

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #17  Edited By ryanwho

    Spam tier one, reach gold league.

    Avatar image for frostburn
    frostburn

    38

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By frostburn

    I have a hard time playing a very defensive strategy while micromanaging my scout and building a great offensive push at the same time.  Thanks for the link to the Husky video's on Youtube, I played the first StarCraft but only very limited online gameplay time and I've been practicing in skirmishes against the CPU.

    Avatar image for addfwyn
    Addfwyn

    2057

    Forum Posts

    33

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 11

    #19  Edited By Addfwyn
    You'll want to be careful about spending too much energy of your orbital command on scans early.  Scanning is valuable, but every scan you make is costing you around ~200 minerals in what a MULE would bring it.  Against Zerg, Marauders absolutely destroy roaches, so if you see the roach warren, build them.  Marauders are very hard for Zerg to effectively counter early on with marine backup.  That said, Zerg is the 'reactive race'.  They can change their strategy very quickly, so it's all about scouting and keeping them from scouting you.  If they see you are going mech, they are going to get lots of roaches.  If they see you going MMM, they'll probably get hydras and infestors.  If you can keep them from scouting you and make it look like you are going MMM when you are actually going mech or air, you'll be in good shape.  
      
    (I hate this bold text bug) 

    @KaosAngel:
     Gametime is different from real time, so you actually have less than the listed time to complete it.   
     
    I found the best way to do it is to not bother with a reactor (takes too long to build and you have to get gas) and just get two barracks up and pumping marines.  You'll want a barracks earlier than usual, maybe even before your first supply depot (and make less scvs).  Most of the economy achievements, ironically, totally gimp your economy trying to get them.  I'd stick to doing it in an AI game.  
    Avatar image for wunder_
    wunder_

    1247

    Forum Posts

    1611

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 11

    #20  Edited By wunder_

    Terran Mech, FTW!

    Avatar image for king0fprussia
    king0fprussia

    183

    Forum Posts

    206

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    #21  Edited By king0fprussia

    I've found that a mix of hellions and marauders can be pretty devastating against a Tier One/early 2 Zerg force, even some Terran forces if you get them early before they start viking spamming. 
     
    Any thoughts on how to go after Protoss?  I often feel completely vulnerable to them, while simultaneously unable to crack their d.

    Avatar image for designer0
    Designer0

    68

    Forum Posts

    3586

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #22  Edited By Designer0

    i generally proxy rush terrans and protos with reapers, against zerg i i wall in and tech to Helions and later Banshee if my opponent lacks AA. Works pretty well, at least until you get to dimond level, then you have to start getting a bit more advanced.

    Avatar image for fang273
    fang273

    221

    Forum Posts

    25

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #23  Edited By fang273
    @king0fprussia said:
    " I've found that a mix of hellions and marauders can be pretty devastating against a Tier One/early 2 Zerg force, even some Terran forces if you get them early before they start viking spamming.  Any thoughts on how to go after Protoss?  I often feel completely vulnerable to them, while simultaneously unable to crack their d. "
    1/1/1 with an early raven into Tank/Hellion/Raven/Ghost. EMP the shields, a couple PDD and the protoss army will melt.
    Avatar image for horry43
    Horry43

    113

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #24  Edited By Horry43

    About 20% of all Terran players seem to turtle in with siege tanks in silver league from my experience. You are bombarded when going in but as Protoss you just out macro them and lead with Immortals.

    Avatar image for starvinggamer
    StarvingGamer

    11533

    Forum Posts

    36428

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 25

    #25  Edited By StarvingGamer
    @Wunder_ said:
    " Terran Mech, FTW! "
    Yeah, might as well make the most of my CE Thor unit model :D
    Avatar image for sjschmidt93
    sjschmidt93

    5014

    Forum Posts

    3236

    Wiki Points

    0

    Followers

    Reviews: 37

    User Lists: 20

    #26  Edited By sjschmidt93

    Turrets and ravens would've let you see the roaches, thus making it less of a problem.

    Avatar image for zuul
    Zuul

    332

    Forum Posts

    1509

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #27  Edited By Zuul

    I like play as terran, but I have a hard time with going mech... The MMM ball is just too easy to use, and it usually results well. 
     
    Avatar image for the_drizzle
    The_Drizzle

    756

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #28  Edited By The_Drizzle

    At what point do you stop producing scv's? I usually have 3 going in and out of my refineries and i would say 12 or 14 harvesting, also other than MMM what other units are a good combo together? I've found success a couple of times with hellions/thors/tanks but want to try different combination's

    Avatar image for fallen189
    Fallen189

    5453

    Forum Posts

    10463

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #29  Edited By Fallen189

    Marines/Marauders/Medvacs.
     
    Learn it. Love it.

    Avatar image for toma
    TomA

    2787

    Forum Posts

    188

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 11

    #30  Edited By TomA
    @Wunder_ said:
    " Terran Mech, FTW! "
    No. Marines, Marauder, Medivac build. It's incredibly powerful.
    Avatar image for mikehawk
    MikeHawk

    429

    Forum Posts

    22

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #31  Edited By MikeHawk

    anybody try to nuke the opponent? MMM wasn't working overly well for me, so I think I'm going to try it out a bit. I found an article on liquipedia, but any suggestions would be nice

    Avatar image for levio
    Levio

    1953

    Forum Posts

    11

    Wiki Points

    0

    Followers

    Reviews: 9

    User Lists: 0

    #32  Edited By Levio

    Terran Tips:
    Don't show fear or they will eat you alive.
    Protoss will make hallucinations.  Use a detector even if they have no DT.
    Don't give up!  Fly you barracks away and they may DC before finding it.
    It's fun to block their vision with that factory you never use.
    If you see a swarm of banelings: RUN.

    Avatar image for kaosangel-DELETED
    KaosAngel

    14251

    Forum Posts

    6507

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 3

    #33  Edited By KaosAngel
    @Fallen189: Kinda surprised you know MMM.  :P
    Avatar image for starvinggamer
    StarvingGamer

    11533

    Forum Posts

    36428

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 25

    #34  Edited By StarvingGamer
    @Levio said:
    Don't give up!  Fly you barracks away and they may DC before finding it.
    ...uhm...
     
    @Levio said:
    It's fun to block their vision with that factory you never use.
    ...what?
    Avatar image for deactivated-64540c94d2d0f
    deactivated-64540c94d2d0f

    129

    Forum Posts

    10

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 0

    @king0fprussia said:
    " I've found that a mix of hellions and marauders can be pretty devastating against a Tier One/early 2 Zerg force, even some Terran forces if you get them early before they start viking spamming.  Any thoughts on how to go after Protoss?  I often feel completely vulnerable to them, while simultaneously unable to crack their d. "
    dunno if this has been said because I haven't read the whole thread, but quick ghosts.  You only need two.  But marines, marauders, medevacs and two ghosts to EMP.  You're fucked if you take too long and let him get colossi though.  Then again, if you scouted, you knew he was doing that and can adjust accordingly.  Check the day9 daily archives for Brat_OK's TvP matchups.
    Avatar image for starvinggamer
    StarvingGamer

    11533

    Forum Posts

    36428

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 25

    #36  Edited By StarvingGamer
    @The_Drizzle said:

    " At what point do you stop producing scv's? I usually have 3 going in and out of my refineries and i would say 12 or 14 harvesting, also other than MMM what other units are a good combo together? I've found success a couple of times with hellions/thors/tanks but want to try different combination's "

    Generally you want 3 SCVs per gas and 3 per mineral patch, so something like 27.  Even then though, it's always a good to keep building SCVs because this will allow you to transfer some over to your expansion when you get it up and running.
     
    Unit composition depends on the enemy.
     
    VS. Terran Tanks are always a good idea because if they tank and you don't you're going to be in trouble.  A handful backing up your MMM ball can make or break a game.
     
    VS. Toss always get Ghosts, EMP is too useful at neutralizing Temps that might otherwise rape your MMM ball and taking out shields.  If the Toss player is going Robo I'd try to get 3 or 4 Vikings minimum as they will be needed to snipe out Colossi.  Otherwise Thors can also be used to neutralize Immortals and Colossi with their cannons.
     
    VS. Zerg Hellions / Tanks ruin Hydra / Ling and Hellions / Thors destroys Muta / Ling.  Also Ravens with their missiles are great for taking out groups of tightly bunched, smaller Zerg units.  Plus as most Zerg players are much more focused on macro rather than micro, there's a much higher chance of those missiles hitting home.
    Avatar image for the_drizzle
    The_Drizzle

    756

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #37  Edited By The_Drizzle

    What does the ghosts emp do? excuse my ignorance I'm not well versed on terran just yet, also how would vikings take out colossi? I thought vikings were AA only? or can they be upgraded ?

    Avatar image for osaladin
    Osaladin

    2699

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #38  Edited By Osaladin
    @The_Drizzle said:
    " What does the ghosts emp do? excuse my ignorance I'm not well versed on terran just yet, also how would vikings take out colossi? I thought vikings were AA only? or can they be upgraded ? "
    Colossi count as ground and air units because they are so big, also vikings can transform into a ground unit if they wanted to. 
     
    Ghost's EMP gets rid of shields and energy, hence why they are so effective vs Protoss.
    Avatar image for the_drizzle
    The_Drizzle

    756

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #39  Edited By The_Drizzle

    gotcha, also i tend to get fucked by Temps, i just usually scan to pick them up but is there any unit that can detect them? It seems my sensor array does nothing

    Avatar image for wunder_
    wunder_

    1247

    Forum Posts

    1611

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 11

    #40  Edited By wunder_
    @TomA:  LOL, If you wanna talk in-depth strat, I'll wrestle with you on that one. Mech has much more defensive capabilities and can roflstomp alot of army comps on the move, it's biggest weakness is mobility but compared to the weaknesses to bio, it's a much more safer build. What you have with M&M&M is a mobile force that can easily be shut down by Feedbacks, Storms, Colossi, Fungal Growths, Ultras or Hydras.
    Avatar image for fallen189
    Fallen189

    5453

    Forum Posts

    10463

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #41  Edited By Fallen189
    @KaosAngel said:
    " @Fallen189: Kinda surprised you know MMM.  :P "
    I watch a lot of Huskys replays. Even though I'm not playing at the moment, I still enjoy his replays. I love watching a good ZVP match.
    Avatar image for kaosangel-DELETED
    KaosAngel

    14251

    Forum Posts

    6507

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 3

    #42  Edited By KaosAngel
    @Fallen189 said:
    " I watch a lot of Huskys replays. Even though I'm not playing at the moment, I still enjoy his replays. I love watching a good ZVP match. "
    Pro Tip - If you want to learn the "why" in online, graduate up to Day9.  It'll help out more in the long run.
    Avatar image for sixghost
    sixghost

    1716

    Forum Posts

    12

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #43  Edited By sixghost
    @KaosAngel said:
    " @Fallen189 said:
    " I watch a lot of Huskys replays. Even though I'm not playing at the moment, I still enjoy his replays. I love watching a good ZVP match. "
    Pro Tip - If you want to learn the "why" in online, graduate up to Day9.  It'll help out more in the long run. "
    To be honest, it you really want to get down to the nuts and bolts of SC2 strategy, you just need to start reading the TL strategy section. Day9 is entertaining and everything, but it's rare that he will talk about exactly the thing thing you need at that moment.
    Avatar image for dingofighter
    Dingofighter

    1888

    Forum Posts

    251

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #44  Edited By Dingofighter
    @Levio said:
    " Terran Tips:
    Don't give up!  Fly you barracks away and they may DC before finding it.

    Don't do this, it is just a jackass move and it really isn't the end of the world if you lose 1 game.
    Avatar image for kaosangel-DELETED
    KaosAngel

    14251

    Forum Posts

    6507

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 3

    #45  Edited By KaosAngel
    @MaFoLu said:
    " Don't do this, it is just a jackass move and it really isn't the end of the world if you lose 1 game. "
    I dunno, if you're one game away from being demoted to a lower rank, I'd much rather bm than take the hit on rank.  :\ 
     
    Sorry man, it can take days to get back into a League...and if I was under the choice of lose rank, or luck out of a bm win...I'd take the win.
    Avatar image for dingofighter
    Dingofighter

    1888

    Forum Posts

    251

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #46  Edited By Dingofighter
    @KaosAngel said:
    " @MaFoLu said:
    " Don't do this, it is just a jackass move and it really isn't the end of the world if you lose 1 game. "
    I dunno, if you're one game away from being demoted to a lower rank, I'd much rather bm than take the hit on rank.  :\  Sorry man, it can take days to get back into a League...and if I was under the choice of lose rank, or luck out of a bm win...I'd take the win. "
    What I meant was more that you shouldn't do it in every game, which the ''tip'' made i sound like. 
    I guess it's a bit more acceptable in a situation like that.
    Avatar image for eightbitshik
    EightBitShik

    1517

    Forum Posts

    4547

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 9

    #47  Edited By EightBitShik

    So far my biggest problem with being a Terran is expanding.  The only benefit I have found so far is that I can build the cc in my base then float it off to my new area but trying to D that up as well seems like a big hassle for me.

    Avatar image for osaladin
    Osaladin

    2699

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #48  Edited By Osaladin
    @The_Drizzle said:
    " gotcha, also i tend to get fucked by Temps, i just usually scan to pick them up but is there any unit that can detect them? It seems my sensor array does nothing "
    DT and everything else that cloaks or is invisible can be detected by either: 
     
    Terran: Missle Turret, Raven, Orbital Command Scan, EMP
    Protoss: Observer, Photon Canon 
    Zerg: Overseer, Spore Crawlers, Fungal Growth
    Avatar image for sixghost
    sixghost

    1716

    Forum Posts

    12

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #49  Edited By sixghost

    It's a pointless argument because it's not even the slightest bit BM if you are lifting your buildings to force a draw. It's just one of the features of the terran race, and if you are getting into a base race against a terran and you don't make sure to keep a unit that can attack air, you don't deserve to win the game. Why would you not use your race to it's full potential? Throwing is in the game. 

    The only exception is if the Terran knows that the protoss has the capability to kill his floating buildings and the Terran is just being an asshole and trying to drag out the game that's a sure loss, though that's a completely different situation. That said, it's pretty fucked up that Blizzard still hasn't implemented a mutual draw feature so people are forced to do stupid shit like this if they want the win. 

    Avatar image for osaladin
    Osaladin

    2699

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #50  Edited By Osaladin
    @sixghost said:
    "

    It's a pointless argument because it's not even the slightest bit BM if you are lifting your buildings to force a draw. It's just one of the features of the terran race, and if you are getting into a base race against a terran and you don't make sure to keep a unit that can attack air, you don't deserve to win the game. Why would you not use your race to it's full potential? Throwing is in the game. 

    The only exception is if the Terran knows that the protoss has the capability to kill his floating buildings and the Terran is just being an asshole and trying to drag out the game that's a sure loss, though that's a completely different situation. That said, it's pretty fucked up that Blizzard still hasn't implemented a mutual draw feature so people are forced to do stupid shit like this if they want the win. 

    "
    In regards to this, I actually like the Bombcast's idea about giving the lift off feature a time limit. Enough to fly around the map, but no more than that.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.