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Game » consists of 10 releases. Released Sep 24, 2001
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Games that have been used as the basis for motion pictures.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Start doesn't mean "A". Start means "start", son. Kids these days...
Objectives that aren't required in order to win a scenario or mission. Completing optional objectives may, however, grant the player benefits such as items, shortcuts or additional assistance.
Games that include a previous installment of the game's series. Usually, this extra game can be accessed via a menu or can be found within the game world.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
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