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Platformer with challenge modes integrated into the basic unlocking system, a host of spells that enhance character abilities, a gathering and crafting system, and a dynamic level design that encourages experimentation and exploration.
Video game adaptation of the obstacle course-based ABC TV series.
Construct and furnish a home, and then influence the day-to-day lives of its occupants (called Sims) in an isometrical "people simulator" by Will Wright.
Players must safely drop down a procedurally generated shaft.
Players must climb up a procedurally generated tower.
A single-screen 2D platformer in which up to two players can compete with each other. The object of the game is for each player to maneouvre his character (Pierre or his cousin Jacques) through each screen, raisng all his flags along the way and then reach as quickly as possible the finish.
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