...wont the "triggered events" become old pretty fast?
If you're even slightly aware of what Split/Second is all about, you know that there are these key moments where you or any other player can trigger these events that makes bridge, boats, roads etc explode, throwing junk form the explosion onto the track messing up the position of the drivers close to what ever happens. This is all very cool I think personally and the gameplay footage of this looks great. But wont the whole triggering of these events become very predictable after having played it for a while? In that case all that is left is just another racing game, now I'm not interested in that. Any thoughts on this?
Split/Second
Game » consists of 13 releases. Released May 18, 2010
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