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Game » consists of 3 releases. Released Sep 23, 2011
Gadgets are given to someone to help them out in situations, or to just look cool.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Games based on literature. This does not include licenses of another adaptation.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
Ritualistic suicide, specifically to use a blade across the belly.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
Hostages exist to be saved, guarded, and occasionally executed.
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
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