Doubtful. The main reason that many publishers go after fan projects is to protect the trademark. If you let people make games with your characters in them without challenge the conventional wisdom is that you risk the trademark for those characters. Publishers don't want to risk control over their IP.
You could imagine ways around this. For example you could create a cheap licensing program where fan-projects have to get permission to use the IP and have certain restrictions, but that creates its own headaches, especially because once you've given permission to something you run the risk of being responsible for it, and, for example, Sega has zero interest in taking responsibility for Sonic original characters, or all the weird sex stuff.
Nintendo tries to exercise extreme control over its IP these days (apparently the Super Mario Movie and 3DO Zelda games left bad tastes in its mouth) and will continue to do so for the forseeable future. They may not go after every fan game just because it isn't practical, but they're probably not going to reward people for making them either. It's notable that the guy who made the AM2R game got hired by a different game studio.
It's also worth noting that this was not a case where someone made a fan game and got hired to make a real game directly. Christian Whitehead was first hired to port a bunch of Sonic games and after he proved adept at that, and showed he was a reliable partner for Sega, only then was he given the chance to make an actual new game. He had to establish a track record doing closely controlled work first. It's unclear how many fan game makers would want to put in the years to do that.
Sonic Mania seems great and it's a great story, but I don't think that it's going to be a template. Sega is a weird company that does experimental stuff (such as its social media presence) and it makes sense for them, but I don't think anyone else will follow suit. As for talented fan game makers being hired to make games...that has been going on for a long time. Many developers got their start in the modding or fan game communities. Western developers have a long history of hiring people who modded their games and did a great job to join their studios. But they generally join as level designers or something, they aren't given the keys to the franchise. I think this was a unique and cool situation that will rarely, if ever, be repeated.
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