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One of the most played and popular maps in the Team Fortress franchise. It was the first Capture the Flag map introduced to Team Fortress 2.
Control point map in Team Fortress 2. Extended version of Gorge, focusing on two teams battling over all five points rather than attack and defense.
A popular Attack/Defend map from Team Fortress Classic. The setting was similar to than of an old, war-torn European city.
CP_Badlands is a remake of the classic CTF_Badlands from Team Fortress Classic. Much of the map has been changed and the map type has been changed from capture the flag to control point and arena.
Badwater Basin is a Payload map in Team Fortress 2. It is a very large scale map.
Team Fortress 2 Payload map added with The Über Update.
A twisted, carnival-infused version of the standard Doomsday map, Carnival of Carnage tasks each team with delivering a suitcase of tickets to the capture point, triggering one of three possible bumper car competitions.
Coal Town is a Team Fortress 2 map added to the game in the Mann vs. Machine update.
Coldfront is a community-made control point map for Team Fortress 2. It was released in the Engineer update.
A country in South America.
Decoy is a Team Fortress 2 map added to the game in the Mann vs. Machine update.
A Team Fortress 2 map released during the Pyromania Update. The only mode currently playable on it is Special Delivery.
Doublecross is a CTF map set in the night-time. Action centres around two bridges which span over a bottomless chasm.
Dustbowl is a popular attack/defend map in the Team Fortress franchise.
A community made control point map for Team Fortress 2, created by the maker of cp_junction.
Special Halloween 2011 version of the king-of-the-hill map Viaduct.
A control point map with five points in the style of Badlands. Its symmetrical layout provides for high-speed and well-balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces.
Control point map in Team Fortress 2. Officially added to the game during the Australian Christmas update.
A community map added by Valve on the April 28, 2010 update. It was created by community member Jamie "Fishbus" Manson and is a standard control point map.
Single-stage, community-created Payload map in Team Fortress 2. Features long, twisting, four-point gameplay and a unique bomb cart.
The first Payload map for Team Fortress 2, Gold Rush is a 3 staged attacker-defender map centered around pushing a cart full of explosives into enemy territory.
A CP map which focus on quick turnaround and short rounds, Gorge is an attack/defend that only has two control points. It is set in the alpine theme.
Granary is a fast paced control point map in Team Fortress 2. This map consists of 5 control points that decide the outcome of both opposing teams.
A level from the valve game Team Fortress 2. It works as follows: The blu team must capture points A and B, then they must capture C to win. Its the Red teams job to defend.
Community-made map officially released as part of the Manniversary update. Five point control point-style map, similar to Granary.
A King of the Hill map for Team Fortress 2.
A twisted, haunted twist on the standard Hightower map, Helltower tasks each team to send the corpse of Redmond or Blutarch Mann to hell first.
Hightower is a map for Team Fortress 2. It was introduced into the game with the Engineer Update. The object of the map is for the two teams to race bomb carts to a specific point. It is the second official Payload Race map released by Valve.
A community map which was made official in the Sniper vs. Spy update for TF2. Hoodoo is a fast paced Payload map and (like Goldrush) has three parts.
Hydro is a territory control map that is split into several different areas, and randomly chosen connection paths.
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