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Game » consists of 3 releases. Released Oct 05, 2000
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A lack of basic needs like clothes, clean water, shelter, and food.
Enemies that appear out of nowhere and force the player into a battle.
Games where players are given material to read; this includes books, newspapers, and emails.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
These games are designed to be played by one person, and one person only.
An air pirate or sky pirate is a pirate who operates in the air or sky, as opposed to seafaring pirates or space pirates.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Be it bionic, demonic, or just plain magic; the supernatural arm often comes alone, but one is usually enough to give its owner extra powers.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
A hand gesture to indicate approval. Often used when verbal communication is not possible (such as during stealth sections, at long distances, or when a character is mute).
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
A trope commonly seen in RPGs, where a character in the player's party disbands without warning during a story event. This often means that the character takes their currently equipped items with them.
The building/editing of vehicles, mechs, and the like.
Dreamcast games that include support for the VMU, or Visual Memory Unit; essentially, a memory storage device that doubles as a crude handheld game system.
The big bad is defeated, the world is saved, and any last minute moral decisions are made, but what happens to all your favourite characters after the credits roll? Some games leave that thread hanging, while others use slideshows, cutscenes, or text to explain what life had in store for them.
A devastating future war in many game's narratives. Some games take place in a post-World War III setting where humanity struggles to live with the consequences of WWIII, while other games are centred around preventing global warfare from ever happening.
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