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Concept »
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Games that allow fauna to be used as weapons.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
Betrayal is when a person breaks the trust and faith that others have placed in them.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
The concept of decay is best known in video games when an item or a being is of a degrading quality. When the item is degrading, players or the game itself refer to this matter as decay.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
A punishment set by the gods or in their name to a someone who has commited an offensive action towards them or the general good. If a third party (other than a god) delivers this punishment, the measure of such is given according to their point of view.
People of a different race or skin color, that are chastised and frowned upon for being different in culture or appearance.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Genocide refers to killing on massive scale, often systematic and for political or religous reasons.
Misanthropy is the hatred and fear of human beings and humanity in general.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Genetically evolved humans, animals or aliens.
Oversized pests such as rats or bugs are often used as low level enemies in role playing games. They can be found in most any Western RPG, especially ones that use the Dungeons and Dragons rule set.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A rune is normally an ancient letter or symbol, often carved into a stone or gem, infused with mystical power. In many games they confer new abilities on a character, or add effects to an item.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
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