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Game » consists of 7 releases. Released Jan 31, 1999
Buildings that have fallen in to a state of disrepair.
A hospital located in the fictional town of Silent Hill.
Sometimes a fun place, other times a nightmare come true.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
A place of worship.
A convenient shop full of convenient things. In North America, they're typically attached to gas stations and pharmacies.
A prefabricated restaurant.
Games are sometimes set in a character's dream, whether they be the whole game or playable sections.
A gas station is a type of establishment that sells fuel and lubricants for automobiles. In video games, they serve as something else: a massive bomb.
Settlements completely devoid of people. Or so it seems...
A hospital is a place to seek help in a medical emergency. It is also used for treating minor illnesses that aren't necessary an emergency. Some games take place in a hospital, whilst others use them as a part of the environment.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
A cheap hotel designed for motorists.
Office or headquarters for police officers, also contains holding cells and interrogation rooms.
Any school building in a game, including High School, Jr. High, and Elementary Schools.
A network of underground tunnels designed for the disposal of waste.
The mall is where you go shopping.
Silent Hill is the fog-covered supernatural town that is the setting for many games in the series of the same name.
One does not normally visit the brains conscious and unconscious cognitive processes, but there are whole worlds awaiting to be discovered in there, each beyond your wildest imaginations.
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