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Concept »
Business Scrubs are Deku Scrubs that try to sell certain items to Link.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Games that include a simulated economy which the player(s) can affect.
A currency used by demons in the Megami Tensei franchise.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
A service which allows players of all current versions of SingStar for the PlayStation 3 to download additional songs at £0.99, €1.49, AU$2.45 and US$1.49 apiece.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
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