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Game » consists of 2 releases. Released Jul 29, 1999
you can physically abuse seaman by not attending to his needs, flicking him, or otherwise treating him like crap
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Artificial Life is a video game concept in which beings or creatures are put into the same environment that player is in. Depending on how the player interacts with these virtual creatures (who are programmed with emotions, wants, and needs) and the world around him/her, the Artificial Life will reflect that through their behavior.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Games that, in some way, react to the player's birthday; this can range from simply displaying a 'happy birthday' message to conferring certain gameplay benefits.
Microphone
The larval stage of a butterfly or moth.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
Cold-blooded aquatic animals that have scales and breathe through gills.
Games which contain either animals crossed with other animals or animal/human creatures.
A gameplay mechanic allowing players to store their items and freely carry them around.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
Games whose titles consist of a single word.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Animals that have the ability of speech and in some cases are anthropomorphic.
All the fun of a real pet without the real part. And stained carpets.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A feature in select games in which the player can control the goings on in the game using select voice commands spoken into a microphone.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
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