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Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Games with stories that involve aliens invading another planet.
Games that allow fauna to be used as weapons.
In these games, there is an actual number or meter on-screen that shows how much armor the player has. Rather than being treated like equipment or a power-up, this armor serves more as a secondary health pool.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
When a game is released at a lower than usual MSRP, and is usually a lesser product as a result
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A character who is destined to save or destroy the world. Often seen in RPGs.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Who loves you and who do you love?
A place were everything is unnaturally or naturally large compared to the protagonist.
A winged creature from Greek mythology with the body of a bird and the head of a woman. Generally depicted as a winged woman with grotesque features with a mind full of bad habits.
This concept is for games in which at least one of the main characters is male.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Randomly spoken lines, usually used for comedic purposes.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The concept of a character leaping forwards or backwards in time.
No longer just a pastime for bored individuals, the simple act of whistling has played an integral part in games such as the Splinter Cell series.
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