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Game » consists of 0 releases. Released Jun 23, 2006
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Enemies that don't recognize friend from foe, or that willingly sacrifice some of their team mates in order to kill the enemy.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Popular, low cost game engine developed by Garage Games.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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