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The genetic dynamo that allows people to totally recreate themselves, ADAM is at the centre of more or less everything that goes on during the original two BioShock games.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Big Daddies are the lumbering genetically modified behemoths in the underwater city of Rapture. Clad in garish diving suits, these monstrosities were created to protect Rapture's population of walking ADAM factories, the Little Sisters.
These grown-up Little Sisters appear in BioShock 2.
Little Sisters are genetic tools utilized to carry and gather ADAM in Rapture.
A way of attempting to control a population via media.
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