@believer258: I dislike Rogue Legacy for the same reasons you disliked it. It wasn't based on a players skill, it was gear and class based. The Binding of Issac's mechanics were based on pattern. You could observe a creature attack pattern and learn from it. Issac also had loot pick ups that were random and did little to mark what they actually did; an internet source was needed to know what each item pick-up did and how to properly use it. That is two faults in two well know rogue-like-like-likes.
@fisk0: I understand how the learning process works and I even enjoy it, but I feel that, upfront, developers do little to exemplify what is needed to be done. e.g. the item pickups in The Binding of Issac; you do not know what they do until you use them or pick them up.
@ghostiet: Based on my past experiences with other Divinity games I have the absolute right to say I am not confident in how good it is. I didn't like the other Divinity games and I probably wouldn't like that one. On top of that, I don't want to shovel out 50+$ for a game that I may or may not like and that doesn't appeal to me and what my sense of a good RPG is, e.g. Dragon Age: Origins, Skyrim, Oblivion.
Whoa, either I totally misspoke or you totally misread what I wrote. Rogue Legacy is one of the few roguelikes that I enjoyed at least a little bit and I enjoyed it precisely because the way you get to keep some progression. As long as you're good enough to get some gold for an upgrade or new equipment, then dying doesn't feel like wasted time. There's also a way to lock down the previous castle layout for free, so if you saw something you want and couldn't get to it, you can lock down the castle before going in and you'll get the same one as before.
developers do little to exemplify what is needed to be done. e.g. the item pickups in The Binding of Issac; you do not know what they do until you use them or pick them up.
PRECISELY. It's about learning by doing, which is what I was trying to get at before. If you died, learn why you died, and then use what you learned in your next playthrough. Tutorials would completely ruin that. As someone whose favorite game is Super Metroid, which teaches you by making you do stuff instead of outright telling you, I can appreciate this.
Skyrim and Oblivion are games that I love, but they are not very good mechanically. Dragon Age Origins has potential but is pretty unbalanced and paced rather badly.
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