Something went wrong. Try again later

Giant Bomb Review

93 Comments

Tom Clancy's Ghost Recon: Wildlands Review

3
  • PS4

If you're the sort of person who just wants to mindlessly shoot through co-op games with a chatty group of friends, Wildlands is fine for that. Anyone else should probably look elsewhere.

No Caption Provided

Tom Clancy's Ghost Recon: Wildlands is probably only worth caring about if you're willing to play through the game with three friends, with voice chat enabled. You should know that up front. You can, of course, enter into public matchmaking. In fact, the game constantly encourages you to do so. But in my experience, playing with strangers, without voice chat, is probably the worst way to play Ubi's new cocaine mountain simulator. Single-player's also an option, and can be fun for a time, but the three AI-controlled squadmates they give you are intensely overpowered and a little boring to use. Leaning into the multiplayer aspect is probably the only way players will feel like they're getting their money's worth here.

It's a shame, because there are elements around the edges of Wildlands that, if fleshed out more effectively, could have made for a better game. Take the story, for example. A Mexican drug cartel decides to leave home and set up shop closer to the source of its product: Bolivia. There, it creeps into multiple elements of society, turning the nation into a full-on, brazen narco-state. Your role is that of a set of four "operators," in country to work for the CIA on... a revenge mission? An undercover CIA guy is dead, and that's your flimsy entry into the story. Early on, the characters remark that they just need to get that revenge and get out before getting wrapped up in the politics of the coca trade. And then you proceed to get wrapped up in the politics of the coca trade, working with rebels to slowly dismantle the drug cartel's Bolivian branch.

The "revenge" thing more or less vanishes and there's very little story progression to speak of. You simply go into a new territory, get a video-based info dump on that region's boss, then start completing objectives and missions that put you closer to killing or capturing said boss. The ending--though I should note that there's apparently a different ending if you dismantle 100% of the cartel's operation before heading into the big confrontation with the big boss--falls flat, pre-loaded with a twist that you see coming a mile away but also one that isn't worth caring about to begin with. Wildlands is full of characters that look like they'd be interesting, but you're too busy shooting them in the face to give them time to be fleshed out. Top all that off with some very half-hearted hand-wringing over America's role in the War on Drugs and you've got a story that goes nowhere and says nothing. It puts all these pieces on the board and does absolutely nothing with them. It's a shame. It feels like something that could've been so much more.

So instead you're left with a pretty standard open-world action game with some very light tactical elements to help remind you that it still says "Tom Clancy's" somewhere on the box. It's packed with real-world guns and attachments for said guns. You have a drone that you can use to mark targets. Your character isn't particularly resilient, so stealth is a smart way to proceed. But it's also an open-world where you're driving cars from point A to point B, filling the map full of the same small set of side quests as you go, and the whole thing feels more like a plain, multiplayer-focused take on the Far Cry formula. The open world doesn't feel fun to navigate, since huge mountains lead to a lot of slow roads that swerve and bend around to let you slowly make your way up to the top. This also means that driving over the edge might set you back quite a bit, inspiring safe driving... always a thrill in an open-world game. You're usually better off stealing a chopper and parachuting onto your destination.

No Caption Provided

The act of clearing out a region is more or less the same from start to finish. You get to a region, get a quick video about what role that region plays in the cartel's operation, then your map gets a few "major intel" folders on it. Each folder unlocks one of the area's first few missions, though once you've completed a couple of those and start getting closer to drawing out the boss of an area, the missions start chaining together. You'll also find minor intel along the way, and this fills up the map with side activities. The catch is that each region has the same set of side activities, so you'll be offered way too many opportunities to defend a radio transmitter, hack a computer, tag supplies, and so on. By the second region, the game already feels overly repetitive. Again, this is something that the story could have helped with, since there's a colorful cast of characters hinted at along the way. But few of the region boss missions pay off.

So that leaves us with, again, a pretty standard open-world game. It's not bad. The shooting feels fine and there's a decent variety of weapons, though considering how easily players are dropped by enemy fire, short range weapons like shotguns and SMGs feel like more risk than reward. Alone, this leads to a slow-moving game where you might just use the drone to mark targets and let your AI crew quietly gun down one base after another. It gets a little monotonous, but at the same time there's something neat about the "tactical" approach to enemy management feeling so, so overpowered against a bunch of ragtag cartel idiots. The catch is that the game doesn't ever get more difficult, so you can trudge through the vast majority of the game this way. I decided to play a lot of the game this way, which is a good way to have a low amount of fun while checking off missions and stacking up skill points and levels. Some of those skills made the multiplayer more enjoyable in turn.

The multiplayer feels rough because your character isn't resilient at all, so having three way-too-murderous AI companions with you almost feels like cheating. Multiplayer takes those companions away from you and replaces them with human players. Though the game gives you some ways to direct players to the same objective, like fast travel and map marking, the in-game communication tools aren't especially effective. Jumping into random games felt like four players off doing their own things at times, though without the benefit of having your AI crew along as backup. Bring together an agreeable bunch of players that you might like to communicate with, and the game ends up being more enjoyable... though some of that is almost certainly due to the idea that playing anything with friends leads to a better time. The game itself still feels a little flat, but since you're going to be shooting enemies and shooting the shit with your friends, you'll probably just skip the boring cutscenes and get on with it. Rolling around the map, plowing through missions together is actually a pretty decent time. The stakes feel a little higher, since you can't fall back on your invincible crew of murderers whenever things go wrong. And unlike your AI friends, your real-life friends can mess up and break stealth. The game feels little short on weird, open-world hijinks, but if you like taking over Far Cry-like outposts with a team of friends... well, that's pretty much this entire game.

No Caption Provided

Wildlands looks fine, though in reviewing the game on a PlayStation 4 Pro, there seem to be a few too many instances of textures, foliage, and other world details just popping back and forth between different levels of quality, which is distracting. The character models don't look great, but the game does generate some nice-looking vistas and it has good lighting to back that up. The audio is a real low point. The radio is repetitive and lame and the chatter from your four-person team sounds like someone forgot to replace it with the "real" voicework. A bunch of weak reads on ridiculous lines is funny at first, but the millionth time your shooter just calmly utters "shitballs" because you're getting shot at might be enough for you to just turn the whole game down. A better script would've gone a long way.

Ultimately, that's Wildlands' main issue. There's a pretty decent core to it, but everything from the monotonous mission design to the way the characters are introduced and immediately discarded to the lame audio to the overpowered AI just chips away at different parts of the game until you're left with a game that's probably only enjoyable if you're playing with friends and ignoring large parts of the world building and lore. If "shoot first, ask nothing later" is your style, you'll probably have a pretty good time. It's a dumb game with decent combat and effective co-op. But the game isn't good enough to recommend to anyone in any other situation. If you like playing alone, I'd recommend you look somewhere else.

Jeff Gerstmann on Google+

93 Comments

Avatar image for themagicmoose
themagicmoose

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Nice review Jeff yah Fuck Stick!

Avatar image for alex840
Alex840

10

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

And baby makes 3!

Avatar image for game_and_art
Game_and_art

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"And baby makes 3 stars"

Rorie called it on UPF.

Honestly though, I was expecting this kind of score from Jeff(and agree with it) because the game is just missing that greatness factor. I had fun with the beta and oddly enough the gameplay and open-ended method to tackling a mission or base reminded me of MGSV of all games. I just wish Wildlands had a dive button and a few other cool features MGSV had(like fulton balloons). I'm probably going to pick this up on sale and treat it like playing side missions in MGSV, because I felt myself going back to the beta for a good while. Maybe continued updates will make the game better.

Avatar image for solh0und
Solh0und

2189

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Honestly didn't think Jeff was still playing this for review. I figured he might have dropped this like he did Watch_Dogs 2

Avatar image for frytup
frytup

1954

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Wait, I can have my own cocaine mountain?

Avatar image for blitzrules240
Blitzrules240

305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The writing in this game is so off the wall, I can't believe Tom Clancy put his name on it.

Avatar image for csl316
csl316

17005

Forum Posts

765

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By csl316

Honestly, a higher score than I expected based on previous conversations.

Avatar image for skinnyluigi
skinnyluigi

107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

this game has a good political message about soldiers and mercenaries being terrible people and it flew over everyone's heads. the dialogue is actually pretty close to what ive seen in some documentaries. remember the american soldiers in the iraq war torture videos? they talked about dicks all day

Avatar image for coolarman
coolarman

1400

Forum Posts

1383

Wiki Points

0

Followers

Reviews: 3

User Lists: 9

Kind of a rough time to release a game that is just ok. So many great games are being released that an ok game gets lost in the shuffle

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ripelivejam

@skinnyluigi: i dunno, from everything i've seen/heard it kinda browbeats you with that "message". jeff specifically brought it up too on more than one occasion. not sure how much of a message it is. everyone's shitty in general? very helpful, thanks. heh.

Avatar image for demonsoul
Demonsoul

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

I agree this game deserves 3 fuck sticks out of 5 fuck sticks

Avatar image for none_braver
None_Braver

316

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

With how Jeff was talking about this, I expected 2 stars.

Avatar image for michaelbach
MichaelBach

975

Forum Posts

75

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Can't argue with any of the points. I am having some fun with it though :) Good review!

Avatar image for baka_shinji17
baka_shinji17

1517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

More like Ghost Recon: Mildlands, eh eh?

Avatar image for colonel_pockets
Colonel_Pockets

1458

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 46

OK!

Avatar image for veektarius
veektarius

6420

Forum Posts

45

Wiki Points

0

Followers

Reviews: 11

User Lists: 1

The writing in this game is so off the wall, I can't believe Tom Clancy put his name on it.

Tom Clancy is dead.

Avatar image for ssully
SSully

5753

Forum Posts

315

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

@blitzrules240 said:

The writing in this game is so off the wall, I can't believe Tom Clancy put his name on it.

Tom Clancy is dead.

There is a Ghost Recon joke here that I am not qualified to make.

Avatar image for nasher27
nasher27

420

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By nasher27

@game_and_art said:

"And baby makes 3 stars"

Rorie called it on UPF.

Honestly though, I was expecting this kind of score from Jeff(and agree with it) because the game is just missing that greatness factor. I had fun with the beta and oddly enough the gameplay and open-ended method to tackling a mission or base reminded me of MGSV of all games. I just wish Wildlands had a dive button and a few other cool features MGSV had(like fulton balloons). I'm probably going to pick this up on sale and treat it like playing side missions in MGSV, because I felt myself going back to the beta for a good while. Maybe continued updates will make the game better.

I think the gameplay is more similar to MGSV than Far Cry, with a dash of Mercenaries. I've played through a lot of the "outposts" with my squad perched on a nearby cliff, solo-sneaking through outposts and it's been a lot of fun. There's actually a decent variety of enemy bases (from towns to industrial complexes to full bases etc.), so calling them all Far Cry outposts feels a little reductive but gets the point across. That said there are certainly lots of plain old outposts as well, the game is massive. Just know what you're in for going in and don't expect much of a story. Also the coop is a blast, even the few times I matchmade with randos on Xbox (where I feel more people have/use a mic in general).

@skinnyluigi said:

this game has a good political message about soldiers and mercenaries being terrible people and it flew over everyone's heads. the dialogue is actually pretty close to what ive seen in some documentaries. remember the american soldiers in the iraq war torture videos? they talked about dicks all day

I'm not sure about the message but I would definitely agree that a lot the dialogue is actually more realistic than most people probably realize. Nobody in the military actually sounds like Kiefer Sutherland from MGSV or Troy Baker or some professional voice actor trying to do a super gritty or deep voice. I have plenty of friends who are enlisted and I could definitely see them saying some of the shit they say in this game (aside from the really cringey stuff, there's just no excusing some of it).

Avatar image for deathdealer108
Deathdealer108

315

Forum Posts

150

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Deathdealer108

The writing in this game is so off the wall, I can't believe Tom Clancy put his name on it.

Tom Clancy has been dead since 2013 so it isn't like he approved of this game. Ubisoft bought the name outright years ago so they can make Tom Clancy's Just Dance if they wanted. At this point it stands for nothing really just "Tactical shooter" more or less.

Not surprised at 3 stars, but I kinda expected 2 stars after watching the mark and execute shenanigans in the quick look.

Avatar image for sbarre
sbarre

106

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The writing in this game is so off the wall, I can't believe Tom Clancy put his name on it.

Ubisoft owns the rights to "Tom Clancy's" video games, and they can decide to put it on whatever they want.

Also as someone pointed out, it's just a brand now. Tom Clancy is dead.

Avatar image for clagnaught
clagnaught

2520

Forum Posts

413

Wiki Points

0

Followers

Reviews: 1

User Lists: 19

And baby makes three stars.

Avatar image for maximumpad
MaximumPad

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

How do you take cover?

Avatar image for furiousjodo
furiousjodo

206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I appreciate this.

And baby makes three stars.

Avatar image for joe_mccallister
Joe_McCallister

388

Forum Posts

2359

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

"And baby makes 3 stars"

Rorie called it on UPF.

Honestly though, I was expecting this kind of score from Jeff(and agree with it) because the game is just missing that greatness factor. I had fun with the beta and oddly enough the gameplay and open-ended method to tackling a mission or base reminded me of MGSV of all games. I just wish Wildlands had a dive button and a few other cool features MGSV had(like fulton balloons). I'm probably going to pick this up on sale and treat it like playing side missions in MGSV, because I felt myself going back to the beta for a good while. Maybe continued updates will make the game better.

I totally get the conflict Jeff described though - it feels like it wants to go wacky, but then grounds itself. MGS pulled the wacky off pretty well where Ghost Recon isn't a series I really associate with anything close to that. If they would've just leaned into some of that stuff all the way, I think they'd have a better game. But I think Jeff's opening statement nails my feeling on the game too - I liked the beta as well, but it's a great game to hop in mindlessly and go around in, but there are also way better games in my opinion to do so in; Destiny for example - even The Division does it a little better in my opinion.

Avatar image for jerseyscum
jerseyscum

1285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So it's basically a shit rehash of "Clear and Present Danger". Good to know.

Avatar image for chocolatebear
chocolatebear

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Review on point. I'm still enjoying myself, but I wish dialogue and voice acting had been much better. My wish is a Ghost Recon game but with much more RPG elements like the Mass Effect series. Why is that not possible? Open-world is cool, but when it's full of the most repetitive actions ever it may as well have been just one zone.

Avatar image for nights
nights

676

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By nights

I miss the Ghost Recon: Island Thunder Days. Hell, at this point, I miss the GRAW days. Mainstream gaming has killed so many fantastic franchises. Wildlands looks like a steaming pile of shit. If I want a more open-world experience, I'll play ARMA 3.

Avatar image for axxl
axxl

14

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I've been having a ton of fun with this game, both single player and with a squad. Look, is it a masterpiece? No. Is the AI pretty dumb? Yes. But the open world and new abilities as you level allow you to play in whatever way you deem fun. I approached it as a total stealth game. Early in the game that's hard because people can see your drone, you only have 1 or 2 sync shots, you have to sit and study the patterns of the guards, etc... I found the game became much more fun and challenging as you unlock abilities like noisemakers to draw enemies out of their patrol routes, super long range rifles, and rebel skills that allow you to call in rebels for a diversion. It's almost like a real time strategy game mixed with Splinter Cell.

At some point everything clicked for me. I even started enjoying the story behind the cartel and the vignettes that tell it. I don't know, maybe I approached this game differently from others, but I think it's a nice package for people who like thinking tactically, like variety, like collecting, and like open world shenanigans.

Avatar image for onemanarmyy
Onemanarmyy

6406

Forum Posts

432

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Sounds about right.

Avatar image for pappafost
pappafost

237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

And baby makes...bad helicopter controls, amirite?!

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

who would have thought zelda would become the open world game to beat this year, huh?

Avatar image for godzilla_sushi
godzilla_sushi

1353

Forum Posts

402

Wiki Points

0

Followers

Reviews: 25

User Lists: 19

Unfortunately I'm prone to collecting in Ubisoft games, and I would probably rent this just to plod through while watching TV.

They perpetually own the Tom Clancy name so whether or not the name makes sense, the dead guys name is going on it! Tom Clancy's: Assassin's Creed - A Far Cry Story.

Avatar image for blitzrules240
Blitzrules240

305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Tom Clancy is dead huh. Well shows how much I pay attention to things.

RIP Mr. Clancy.

Avatar image for steveurkel
steveurkel

1932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Baby does make 3 stars. One of the best fps of all time is rainbow six raven shield so seeing the rainbow six franchise come to this is sad. Make another raven shield (siege is not the same)

Avatar image for ramrodnineniner
RamrodNineNiner

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I am playing this co-op with a friend. We just platinumed The Division last month and we are having a lot more fun with this game.

Avatar image for mrcraggle
mrcraggle

3104

Forum Posts

2873

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

And baby makes... huh, I'm actually surprised that this was a 3 to be honest. Has Jeff previously mentioned anything positive about the game?

Avatar image for deathfromace
deathfromace

508

Forum Posts

105

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

@solh0und said:

Honestly didn't think Jeff was still playing this for review. I figured he might have dropped this like he did Watch_Dogs 2

From the podcast or where ever he did say he played enough of it he might as well finish it and write a review.

Avatar image for fatalbanana
fatalbanana

1116

Forum Posts

5

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

"...you're left with a game that's probably only enjoyable if you're playing with friends and ignoring large parts of the world building and lore."

This is exactly how I played the beta and had a great time with it. Though I don't think that will last much longer than what I already played. Nice write up Jeff!

Avatar image for jiggajoe14
jiggajoe14

1826

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 12

@blitzrules240 said:

The writing in this game is so off the wall, I can't believe Tom Clancy put his name on it.

This is almost as bad as picking Villanova to win the national title :p

Avatar image for hassun
hassun

10300

Forum Posts

191

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

COOL OKAY BUT I'M ON DRUMS

Avatar image for bboymaestro
bboymaestro

746

Forum Posts

243

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

Edited By bboymaestro

@hassun: I very recently visited that site because I needed a pick me up.

Avatar image for hassun
hassun

10300

Forum Posts

191

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Avatar image for larmer
larmer

1268

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By larmer

"but if you like taking over Far Cry-like outposts with a team of friends... well, that's pretty much this entire game."

Uhh... no it's not. Not at all. Wiping an outpost does literally nothing. There's no benefit to it other than being able to freely walk around the base without being spotted. You don't hand over control of the outpost to rebels. It's like MGS V where the bases just fill back up with enemies the moment you get far enough away from it. So instead of encouraging Far Cry-like base clearing it makes more sense to get in, get what you need, and get out.

Other than this, I agree with the review. I'm actually really enjoying the game. 65 hours in and still not finished the main campaign. Although, I do tend to spend a large amount of time now assisting randos with missions I've already cleared. As much as I like this game, all the criticism I've read is valid and it doesn't really deserve any higher than a 6/10. It's beautiful looking from tops of mountains or high in the sky though. Nice skyboxes too.

Avatar image for lordloc
LordLOC

399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By LordLOC

I'm having a blast playing this solo. My PC is kinda crap, so I don't want to subject my friends to coop with me that way, but eventually I hope to play it coop as well. The shooting feels great, and I love the huge world you can run around in.

Avatar image for av_gamer
AV_Gamer

2893

Forum Posts

17819

Wiki Points

0

Followers

Reviews: 15

User Lists: 13

Looks like Zelda is on its way to winning GOTY. Lets see if that new Lord of the Rings game can beat it and claim the title once again.

Avatar image for forteexe21
forteexe21

2073

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Jeff is generous confirmed.

Avatar image for moistdadbod
MoistDadBod

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By MoistDadBod

Cockholster

Avatar image for mewarmo990
mewarmo990

862

Forum Posts

1131

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Sounds about right. I had fun playing the beta with a friend, and was impressed by the ground-level combat and scale of the map, but had concerns about the game's longevity. The game feels tightly polished on the small scale, but that's it. Thanks for the review, Jeff.

Avatar image for konig_kei
konig_kei

1037

Forum Posts

123

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This review looks like it was written by the Air Force. pffffffffftbllfsef.