Something went wrong. Try again later

Giant Bomb Review

109 Comments

ReCore Review

2
  • XONE
  • PC

ReCore starts with an intriguing world and a great mix of platforming and RPG elements, but it all falls apart well before the end.

ReCore is one of the most frustrating games I've played in a long time, and not because it's overly difficult. Here's this charming marriage of Japanese and Western design philosophies--mixing fast-paced platforming and cutesy robots with pretty deep RPG-style crafting and customization, respectively--tied together with a story about saving the human race that initially rises above your typical video game cliché. ReCore offers a lighthearted, fun first few hours, but all that promise is quickly buried in a torrent of bugs and oversights, poor storytelling, and disjointed pacing that all make the game a pale shadow of what it could have been.

Roaming around looking for cores is pretty fun for the first few hours...
Roaming around looking for cores is pretty fun for the first few hours...

Joule is one of a handful of maintenance workers on a desert world called Far Eden, cryosleeping away the decades while an army of "corebots" terraforms the planet into a lush garden world suitable for the remnants of a plague-riddled humanity to settle on. The rest of the people are also in stasis aboard ships in orbit, as far as Joule knows, but she wakes up way past the terraforming deadline to find Far Eden is still an arid waste and most of the corebots have been up to no good. Joule and her trio of friendly robotic helpers set out to try to get the planet-building gear back up and running, and figure out what's going on with all those bad bots. Joule's robot buddies are endearing as all heck, and even with no discernible dialog they show a ton of personality just through their body language. But there aren't really any other meaningful players in the story, nor any significant story development at all. Along the way there are a couple of intriguing revelations about the terraforming effort and the state of affairs back on Earth, and the idea of robots rebelling against their creators and dooming humanity's last hope in the process is interesting on its face, but the game so profoundly fails to reach a satisfying conclusion about any of this that, having finished ReCore, looking back on the game's initial premise just makes me feel sad.

But let's focus on the good, first. The action at least comes together more fully than the story, and it's built out of some great parts. With a hard lock-on that takes care of all your targeting, this isn't a third-person shooter in the traditional sense; instead, the combat is all about evading the enemies' widely varied attacks via a double jump and air dash while you flip between targets. Those enemies come in red, blue, and yellow variants, each with their own types of attacks, and you'll need to vary the color of your own damage output accordingly to take them down quickly. You'll also have two of your three robotic buddies--Mack the dog, Seth the spider, and Duncan the ape--with you at any time, and these guys also have color-coding and unique attacks that you'll have to manage on the fly in the middle of hectic firefights. Whittling enemies down allows you to extract their AI "core," which you can use to buff your buddies' stats, or you can opt to just destroy your foes outright to gain other crafting materials, depending on what you need at the moment. The combat has enough different things going on fast enough that it requires a lot of fun, quick decision-making and rarely wears out its welcome.

...but you'll need an awful lot of them to get into places like this.
...but you'll need an awful lot of them to get into places like this.

There's a nice layer of RPG-style progression on top of the combat that keeps you upgrading pretty steadily. Joule and her robot buddies gain experience and level up as you fight, and you'll collect dozens of blueprints that let you craft new gear for each friendly robot that buffs their stats and gives them new bonuses and a new look. Later on, you can even swap the robots' AI cores between the three existing frames (and a fourth flying one you find later on), all of which unlocks new special attacks and lets you micromanage stats and abilities to a satisfying degree. The combat never becomes too terribly difficult outside of a handful of unfortunate difficulty spikes in the second half of the game, but it's still a lot of fun to maximize your combat options and damage output and try to collect more and better blueprints.

ReCore's structure is a bit like a 3D Zelda game, in that you have a series of overworld maps with a few things to do here and there, and a variety of story and side dungeons you load into where the heavier combat and puzzle-solving take place. At first this seems like a nice way to mix up what you're doing: finish a story dungeon to advance the plot, roam around and collect some stuff for a bit, pop into a side dungeon (which come in puzzle, platforming, and arena-combat flavors), then repeat. Your access to all of this stuff is gated by the number of prismatic cores--an item sort of analogous to Mario 64's stars--you've managed to collect via story and overworld means, and you can see on the map how many cores and which robot buddies you need to enter a given dungeon, along with the recommended character level.

All of the gameplay design elements in ReCore collectively have the makings of an excellent little character-driven action game like there haven't been enough of in recent years. The combat is fast and varied, the platforming is demanding and cleverly designed, and the progression has more than enough of that carrot-on-a-stick potential to make you want to keep upgrading. But the longer the game goes on, the more bugs large and small start to grate on your nerves, and the more disjointed and downright weird the pacing of the story becomes. I eventually lost track of the number of technical issues I ran into playing through this game; it's simply one of the buggiest games to come out of a major publisher, much less a platform-holder, in recent memory.

Another picture of a robot dog!
Another picture of a robot dog!

Some parts of the game world have no collision, so you'll fall right through them. Other parts, presumably where the designers didn't want you to go but which look completely innocent, kill you with invisible "radiation" in seconds. The fast travel system broke on me at least half a dozen times, forcing me to restart the game entirely. I had dialogue from earlier missions trigger again in later missions hours after I'd heard it the first time. Similarly, while fighting my way through the game's last dungeon, my mission objective reverted to one from the very beginning of the game. Every aspect of the game I can think of--animation, sound, menus, mission logic and scripting, interactions with the environment--had things break or go sideways at one point or another. One of the late-game dungeons has a high likelihood of dumping you into an infinite-respawn loop if you so much as die in it once. I say the likelihood is high because I got it to happen four separate times across the Xbox One and PC versions of the game. It's enough to make you question how a game even goes out the door like this.

The short length and awful pacing of the game are arguably worse than the bugs, if that's possible. The story unfolds at a natural clip for the first six hours or so, but right around the time you feel like the end of act one has arrived and you're about to see the story open up and learn about the antagonist's motivations, you realize you're actually more or less at the end of the game. The villain spends a grand total of about two minutes onscreen and is referenced by Joule even less before you find yourself slamming headfirst into ReCore's tedious grind of an endgame. Where's the second and most of the third acts here? Past the first four or five hours, the dramatic arc just dissolves and it feels like you're being hurried along to the perfunctory final encounter... except you can't just go finish the game, because the final dungeon drops a sequence of increasingly onerous prismatic core requirements on you as you try to work your way through it. You won't have anywhere close to enough cores to advance through that final dungeon when you get there, and every floor adds another five to the tally, so you'll repeatedly have to go back out into the world and scour the remaining side content for more of the damn things.

And then, again, there's the lack of story, and the feeling that huge chunks of it are just missing, as the game grinds on. By the time you get to that final dungeon, something like a fifth of the game's total landmass will remain completely untouched; it's purely there for you to go poke around in, looking for cores, at the end. A couple of the cutscenes are so shoddily put together, with disjointed scene transitions and rushed exposition and some really ugly FMV, that I found myself confused as to what had just happened after they were over. Almost all of the actually interesting storytelling is relegated to audio logs and text notes, which actually give you some background on the architects of the terraforming project and what may have gone wrong. But those plot elements feel like they were written to serve a much grander storyline that just isn't here at all. Once you finally reach the final boss fight (which is just a retread of a fight you fought hours earlier), you're treated to one of the most slapped-together jokes of an ending I've ever seen in a game. After one briefly heartfelt dialogue sequence that doesn't actually address any of the open questions of the plot, you get a couple of what feel like placeholder cutscenes that were shoved into the ending, and then you're wordlessly dumped back to the title screen without even a credits roll. I won't pretend to know what did or didn't happen in the course of this game's development, but between the bugs and the lack of storytelling, it's hard not to feel like this thing needed quite a bit more time in the oven.

Poor Joule deserved better.
Poor Joule deserved better.

Setting aside the quality of the game, ReCore at least serves as an encouraging start for Microsoft's "Play Anywhere" initiative that will get you access to both Xbox One and Windows 10 versions of all first-party games from now on. In contrast to the much-maligned Games for Windows Live, it was a cinch to download ReCore and launch it from the Start menu, no extra login or overlay nonsense required. The game ran beautifully on PC, detected my Xbox One controller, unlocked the same achievements (although I never got any notifications for them), automatically switched to headphones when I plugged them into the controller's headphone jack; it pretty much delivered the seamless convenience of a console once I was in-game. The game's incredibly long loading times and shoddy frame rate on Xbox One make the PC version your best bet if you have a decent system, actually. It's too bad Microsoft couldn't manage to launch this effort with a more complete game than ReCore, although this positive first experience bodes exceedingly well for Forza Horizon 3 and Gears of War 4 in a few weeks.

It would be so much easier to dismiss ReCore if it were just a bad game in every respect, but the sad reality is that taken individually, every one of the game's design elements shows thoughtfulness and craft. The combat, platforming, crafting and customization, even the parts of the story that work were clearly built with care and seem like they'll amount to a really engaging game with a lovable cast of characters and an intriguing world, but the game's rampant problems are just impossible to look past. This game deserved to be so much more.

Brad Shoemaker on Google+

109 Comments

Avatar image for geraltitude
GERALTITUDE

5991

Forum Posts

8980

Wiki Points

0

Followers

Reviews: 17

User Lists: 2

Edited By GERALTITUDE

Guess it's not recored playing.

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

ol' two star shoemaker :(

Avatar image for devvyboyyy
DevvyBoyyy

196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Avatar image for afro_stevens
Afro_Stevens

330

Forum Posts

539

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

I don't like Sad Brad. Sad Brad makes me sad.

Avatar image for hassun
hassun

10300

Forum Posts

191

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By hassun

RE:Core

I wonder just how much of this can be fixed with patches...

Avatar image for devvyboyyy
DevvyBoyyy

196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Brad Twomaker :(

Avatar image for solh0und
Solh0und

2189

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

That's too bad. I would probably wait for not only a sale,but for this game to likely get most of it's issues patched.

Avatar image for ninnyjams
ninnyjams

202

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ninnyjams

Maybe everyone was so surprised that this game was coming out so quickly because subconsciously we know how long it takes to make games of this size well and it didn't seem like it had enough time in the oven ...

Avatar image for re_player1
RE_Player1

8074

Forum Posts

1047

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Game should have been delayed. Seems like they rushed it out.

Avatar image for homelessbird
Homelessbird

1681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Homelessbird

As someone else who has almost completed this game with an early copy, I can say that this review is 100% accurate to my experience

Avatar image for marc
marc

877

Forum Posts

14

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

This is why I do not get upset when games are delayed.

Avatar image for riostarwind
riostarwind

1402

Forum Posts

8479

Wiki Points

0

Followers

Reviews: 206

User Lists: 62

riostarwind  Moderator

This is a real bummer. Reading about all the good parts of this game makes it look like it could have been a much better product. I still might pick up the game if they fix the bugs.

Avatar image for bimmy7
bimmy7

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

think i'll wait on this one

Loading Video...

Avatar image for coolarman
coolarman

1400

Forum Posts

1383

Wiki Points

0

Followers

Reviews: 3

User Lists: 9

Its a shame that game that starts off interesting and kind of cool just falls apart

Avatar image for zippedbinders
Zippedbinders

1198

Forum Posts

258

Wiki Points

0

Followers

Reviews: 1

User Lists: 14

Real bummer that this is how the game ends up, it seemed pretty promising and clearly got shafted. Its going to be real interesting to see who gets blamed for what in a few months. Comcept seems to have nothing but drama and disappointment with each of its games.

Avatar image for xgryfter
xGryfter

72

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I've already got enough enjoyable playtime out of it to where the $40 isn't a huge hit so I don't necessarily regret buying it (though I do regret supporting these kind of business practices) but once I hit that "grind" I'll stop playing and wait for the patches... or I'll just use the grind time to keep my hands busy while I make my way through all the Beastcasts I missed last year.

Avatar image for cherrio
Cherrio

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Sad to see this game get such a low review. Was actually really excited for this title. Guess I'll pass for now and play Bioshock Remastered this weekend.

Avatar image for jaypb08
JayPB08

418

Forum Posts

23

Wiki Points

0

Followers

Reviews: 42

User Lists: 4

Looks like a few more months of development may have been what this game needed; such a shame

Avatar image for airickson
Airickson

152

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Was this Microsoft's "Play Anywhere" sacrificial lamb? A beta (of sorts) for their new service? Thanks for taking one for the team, ReCore (I guess...).

Avatar image for romanreigndeers
RomanReigndeers

124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Yeah I think Microsoft wanted to hang their hat on that 6 metacritic rating for Recore for the beginning of the Play Anywhere initiative. Blame them and not the studio with all the drama.

Avatar image for caboosemsg
CabooseMSG

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think 40 bucks is a good price for this. Ive put about 10 hours in just exploring and its been pretty great on PC. I bet patches will fix the glaring issues.

Could Brad's lack of endgame cores have stemmed from being on a deadline playing this game? Made him go faster than one normally would? I was 7 hours in before i ever got the ape even.

Avatar image for cooljammer00
cooljammer00

3187

Forum Posts

17

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Those Comcept boys are at it again!

Avatar image for fram
fram

2132

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

I think I'm gonna pick this up. From the bombcast chat, the gameplay sounds great and I have a high jank tolerance.

Avatar image for bybeach
bybeach

6754

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

This sounds like it could have been decent or better. Why?

Avatar image for mmarsu
mmarsu

613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mmarsu

Yeah Fram just support buggy games and reward not doing Qa. I mean the consumers will do the QA instead!

Avatar image for poobumbutt
poobumbutt

996

Forum Posts

40

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

That's a gosh darn shame. Was kind of hoping after the Bombcast chat that this game would at least nail the storytelling. Starting to wonder if I should even rent this.

Although, I did get a real good laugh out of the line "you're wordlessly dumped back to the title screen without even a credits roll". I know that's a shitty thing to say and this is just emblematic of how much this game clearly needed some more dev time, but I couldn't help it. That was tragically funny to me.

Avatar image for wildpomme
wildpomme

399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@mmarsu: Buying ReCore doesn't equate to the approval of its problems. People buy games for an endless amount of reasons. Also, even if someone doesn't care about the issues that plague ReCore, that doesn't invalidate their opinion or make their perspective worth less.

Avatar image for jcracken
jcracken

56

Forum Posts

87

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

@caboosemsg: The QL was played with Jeff's save and by the end of it he was running into the same problem that Brad had (not having enough cores to continue the story), but at an earlier area than Brad.

Avatar image for dinkydoomer
DinkyDoomer

69

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

It's really too bad. Was looking forward to this one.

Avatar image for veektarius
veektarius

6420

Forum Posts

45

Wiki Points

0

Followers

Reviews: 11

User Lists: 1

I am really shocked that Microsoft let this happen.

Avatar image for rongaryen
Rongaryen

316

Forum Posts

124

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

One day, I'm still interested in getting and playing this game. Today's just not going to be the day.

Avatar image for chicken008
Chicken008

1146

Forum Posts

45088

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Better than nothing/10.

Avatar image for deactivated-58a3c9b2cc154
deactivated-58a3c9b2cc154

149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

More garbage from Microsoft.

Avatar image for colonel_pockets
Colonel_Pockets

1458

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 46

Never thought this game looked good, but was hoping for it to be good somehow. This is kind of a bummer.

Avatar image for bzchan
bzchan

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If you can look past the game's fault there is something here that is worth playing. Seeing as there aren't other games like this coming out anytime soon maybe it's worth a shot if you like these types of games.


Avatar image for cooltube96
cooltube96

87

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I like the game, but I agree with this review. This game has something going for it and I just could not stop playing it. It's just so broken.

Avatar image for caboosemsg
CabooseMSG

134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@jcracken Gotcha gotcha, alright that could be disappointing then. Could it be they both didn't spend as much time on it? Cause still I think Jeff said he was 5 hours in and got the Ape. Im 7 hours in now and got the spider like an hour ago.

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ripelivejam

@re_player1: i know it's not the norm but mighty no 9 was delayed like crazy and still turned out mediocre. i want devs to take their time to make the best possible experience out of the gate, but it just sounds like another victim of mismanagement (partially?) by comcept.

there was/is potential here though, don't get me wrong. maybe updates will give it a new lease on life.

Avatar image for nychd
NYCHD

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I've been playing on the PC and I can't agree with the gloom and doom, or scores, for this game. I understand wanting a game to hit all the right highs, but from beginning to end this game is good. If console gamers really consider a game like this to be deserving of low scores then that's pretty terrible for the gaming industry as a whole.

Avatar image for zimzamfromspace
zimzamfromspace

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

The fact that this game is subpar/mediocre is really damn disappointing. I was really hoping that this game would be the reason I finally got an Xbox One, or a gaming PC because of the Windows 10 cross platform stuff, but it would appear to be that it just ain't worth it. Looks like my money will be going to Sony this time around, as Bloodborne is STILL on my "to play" list, 2 years later.

Avatar image for csl316
csl316

17005

Forum Posts

765

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Bummer, since these guys were saying they could've used more time for Blackgate, too.

Avatar image for wildpomme
wildpomme

399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@nychd: I preordered the game on PC and I'm still super excited to play it even after hearing people's issues with the game. Maybe I'll end up feeling the same way as Brad here, but I understand where you're coming from, especially juxtaposed with the discussion on the Bombcast. I don't necessarily think Brad and Jeff are coming at ReCore from this angle, but with video games as a whole, I feel like the whole industry has its expectations sky-high, like if every game isn't the best it's a failure. It's a reminder of how I enjoyed Star Ocean 5 a couple months ago even though it sits at a low of 59 on Metacritic. Star Ocean 5 definitely has some issues, but overall it was an enjoyable and worthwhile experience. I imagine ReCore will be the same way for me.

Avatar image for dharmabum
DharmaBum

1740

Forum Posts

638

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By DharmaBum

So when does this game fall apart? I'm 11 hours in according to my save, Joule's at weapon level 21, with 33 prismatic cores, and I just entered the final overworld. I'm not going to trigger the endgame until I've gone back and completed all the dungeons and side objectives. Sounds like Brad may have skipped too much side stuff and thus hit a roadblock at the end.

I mean how many cores are we talking about here to finish the game? More than 50? I know there's a dungeon at the beginning that requires 75 but I assume that's for completionists.

Avatar image for wandrecanada
Wandrecanada

1011

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Having played Re-Core to the exact same place that the QL took place in I can say that I experienced none of the issues Brad and Jeff had with content difficulty or progression locks.

I am a player who does a lot of exploring off the main mission line and the idea that Brad had missed a ton of areas in the early stages of the game suggests he ran past a lot of content just to mainline the critical path. I had no issues with difficulty spikes or problems with not having the number of cores required because I found most of the items displayed prominently on the map and completed side dungeons as I progressed.

If you still enjoy games like Kameo, Jak and Daxter, Rachet and Clank, Metal Arms: A Glitch in the System, Spyro... etc. Re-Core is no different. Skipping early content means the difficulty progressing gets much worse and you will need to backtrack and get items to progress or have a much harder time fighting enemies without upgrades.

Avatar image for ptys
ptys

2290

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

Wow, good luck those waiting for Scorpion... this is the best they've got?

Avatar image for madbootsy
MadBootsy

1088

Forum Posts

8007

Wiki Points

0

Followers

Reviews: 3

User Lists: 17

Problems aside... it still seems cool, I appreciate those PS2/Xbox era games. I could see myself checking it out in the near future. Hopefully it comes to... you know, Steam.

Avatar image for onemanarmyy
Onemanarmyy

6406

Forum Posts

432

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Onemanarmyy

I'm glad that Brad reviewed this. Because if i only saw the first 10 minutes, i would probably be very enticed by this game. I might still check it out in a few years when it appears in a bundle.

Avatar image for wandrecanada
Wandrecanada

1011

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@ptys said:

Wow, good luck those waiting for Scorpion... this is the best they've got?

It's a $40 budget game sold in early September from the company that brought you Might Number 9.

Why would you even consider this as best?

Avatar image for zinkn
zinkn

548

Forum Posts

127

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Another broken game released this year, great.