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Far Cry 5

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Giant Bomb Review

210 Comments

Far Cry 5 Review

3
  • PS4
  • XONE
  • PC

Far Cry 5's story is a real let-down, but the action still makes for a solid co-op experience.

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The setting and ideas of Far Cry 5 have a ton of promise that don't bear much fruit in the final product. There's probably a great story you could tell around a Christian Doomsday Prepper Cult that has you fighting them off as they prepare for the End Times by murdering everyone around them and stealing all the resources they can. That's meat that few games even attempt to chew. But the ambitious setting doesn't pay off in this story that seems to want to hedge every chance it gets. The end result is a story that goes nowhere, says nothing, and fails to live up to the previous settings and villains in the franchise. If you can get past that... the rest is pretty much fine if you're up for another Far Cry game.

The cult you're fighting has four leaders. Three control territories, and once you've executed enough missions in those territories, you can take that area back. Take over all three territories and you'll trigger the game's final mission against the Father, Joseph Seed, who looks and acts like a C-tier Matthew McConaughey character. Each cult lieutenant gets a bit of screen time as the game very much overuses the idea of you getting captured and hauled off to listen to a bunch of rudimentary rambling from the torture guy who looks like a low-rent coke dealer, the lady pumping hallucinogens into the water to ensure an orderly flock, or the ex-military guy who wants to train people like they were Pavlov's dogs. I found that most of the long speeches from these characters just go in circles and don't actually give any of them any real weight. They aren't charismatic the way Pagan Min was, they aren't menacing the way Vaas was, either. They seem flat. Monotonous, even.

The lack of conviction in Far Cry 5 permeates the entire product. It doesn't just make its bad guys feel like generic, uncharismatic cultists. The militias and other characters you befriend along the way are also just... there. Maybe it'd be interesting to know why this particular valley in Montana has multiple militias and what their whole deal is beyond "we're a militia and we hate this cult." Maybe it'd be nice if you occasionally met a meaningful character who wasn't already armed and talking about what's up with "their squad" mere days after the cult started going nuts. For as much as it's disappointing that the villains aren't given enough dramatic weight, the way the game portrays rural America is somehow even darker. Everyone is either crazy, stupid, or both. Multiple missions involve "getting someone's truck back, aw shucks, we sure loved that truck." Meanwhile, after you've rescued dozens of people including a guy who owns a freakin' airplane, no one thinks to revisit the game's first idea of "we should drive to Missoula and get on the phone to someone about this." In the end, most NPCs are just people holding guns, wearing distressed American flag T-shirts, telling you about some paramilitary shit they got into or want to get into. Meanwhile, the first "good" prepper you meet is a vet with a USA jacket and a Canadian accent. It doesn't feel like a believable portrayal of rural life, even rural life under extreme duress.

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Because so much of the game traffics in mindgames, either via Faith Seed's drugs or Jacob Seed's brainwashing--large parts of the game's biggest moments are spent with the screen all filtered or wavy because you're "not right in the head." You'll see things that might not be there, you'll do things that would definitely be impossible, you'll see stuff that couldn't possibly be happening. That's fine, up to a point. Beating one of the cult lieutenants who can seemingly teleport around at will, control minds directly, and both fly and shoot fireballs at you during her boss fight is a decent departure from reality, but with so much of the game leaning on this seemingly supernatural stuff, it's hard to take any of it seriously.

I guess I won't get into specifics, but did the earth-shaking events of the final confrontation even happen? Considering you're able to load back into the world after the credits and play like nothing happened, I want to say that it was all just another drug trip in a game with far too many drug trips. It only further undermines the potential of setting a Far Cry game in Montana and taking on a religious cult. At one point the leader of the cult gives the generic "free will is an illusion, maaaaan" speech and I nearly started just skipping cutscenes. The story leans on altered states and empty words too heavily and feels utterly weightless as a result.

The rest of it is fairly par for the course when it comes to Far Cry. Some changes have been made around the edges, some are improvements, some aren't. The more organic way you happen upon side missions and fill out your map is a nice touch. You'll find friendly AI characters out in the woods who will tell you "hey, this youth camp has been turned into a cult outpost, we should go kill 'em" and that will pop an outpost marker on your map. Or you might just stumble into the outpost while going from place to place. The cultists like to hold hostages, and saving a hostage usually gives you a person who will fill in another point on the map. This is a meaningful step up from the old "climb tower, populate region" style.

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Despite multiple missions dealing with truck recovery, the missions usually feel like they fit into the world more organically, too. The game feels less like a set of checklists while also helpfully contextualizing the overtly checklist-y quests like "destroy all cult equipment in this region" or "save X hostages in this region." There are interesting little "prepper stashes" that require a bit of puzzling out to unlock. The game has its share of goofy side characters, some of which work, while others most definitely do not. I'd also argue that the goofy side characters further take away from the potential for a weighty main story, but considering how far off the mark the game is with the tone of its main quests, the idiots on the side were a lot more welcome.

Player progression has been rebuilt via an in-game achievement system instead of the standard experience points and perk trees. Doing specific things, like getting 10 pistol kills, gives you points that can be spent on perks. Most perks don't have any prerequisites, so you can more or less grow your character as you see fit. That said, being forced to play the game in stunty ways, like getting flamethrower kills even though the flamethrower isn't a particularly great or fun or useful weapon, is pretty lame. The crafting system of hunting to get specific skins to build specific upgrade is also gone. Instead you'll sell skins for money and there are achievements (and, thus, perk points) for skinning a set number of each animal. The old system better rewarded you for playing the game the way you want to play it while making hunting feel like it mattered, and this system feels like a real step back.

The weapon selection is also weirdly weak. It's broken up into categories, but you'll see multiple weapons in some categories with the exact same stats, like different models of an AK-47 and such. This is made even weirder by the game's gun customization options, which offers skins and attachments for everything. Why have two of the same rifle for sale in the menu? Why isn't one of them just a skin for the other? The arsenal feels light, as a result. Also, getting into a store seems to take an extra second or two, like it's hitting a server or something. Considering there are "prestige weapons" and other skins that you can optionally buy with a premium, real-money currency, maybe that's why it takes so long to get into the store. While some of the skins, vehicle paint jobs, and outfits are fun, Far Cry 5 is a first-person game. You barely ever see that stuff when you're playing the game.

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Far Cry 5 is, at times, very fidgety and glitchy. I ran into multiple quest-bearing NPCs who ran off mid-sentence and refused to activate again, forcing me to quit and restart. One such character was in the middle of telling me that he couldn't swim, then he got into an actively scared "there's an enemy nearby" state and immediately swam away. Pretty good form, too. One boss fight simply instructs you to kill the boss, so I pulled out my sniper rifle and smoked him. But he'll pop right back up, awkwardly, if you do it that way. You need to get up close so you can trigger a cutscene death. At one point in the game you're being constantly hunted by planes, but getting spotted by a plane doesn't activate enemies on the ground, so I was able to stealthily take over an outpost while also being bombarded and strafed from above. Characters flop around the environment, your AI helpers use their loud voices in stealth situations and sometimes use their stealth voices in open combat... while some of these glitches are funny and all, there are a few too many of them. They've been making these games for years, you'd figure some of this stuff would have been cleaned up a bit better by now.

The game has a map editor and a whole separate mode called Far Cry Arcade that lets you share, play, and rate user-created levels and multiplayer maps. Some of the outposts and assault missions I've seen in these early days have been pretty good, and you'll earn some cash and perk points to take back into the campaign, but after 20 hours of finishing Far Cry 5 and messing around a bit with some arcade maps, I'm just not sure that I need an infinite array of mini Far Cry levels. The campaign was more than enough. The Arcade mode is well-made, though the competitive multiplayer doesn't feel great.

A big part of the cult leader's final plea to you as the player is a large speech about how you're the real monster, running around the environment and murdering everything in your path. He even goes so far as to say that there are some problems that can't be solved with a bullet. But aside from a good ending/bad ending choice, a gimmicky fake early ending that was done better in Far Cry 4, and one or two minor points along the way, Far Cry 5 isn't a game about choice--unless you count the choice of which cult leader you're going to kill first. You might not be able to solve every problem with a bullet, but when the game only gives you bullets to work with, you aren't left with too many other real options. It seems like a dumb move on the writers' part to shine such a bright spotlight on how inflexible their open-world game actually is, but that's Far Cry 5. A decent video game undermined by bad pacing, weak characters, and a wishy-washy world view. Play it cooperatively with a friend, ignore the characters and their motivations, and you'll probably have a good time.

Jeff Gerstmann on Google+

210 Comments

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doncabesa

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The corporate types have completely ruined video games. It used to be that the big boys could put out great games. Not anymore. There are exceptions of course but for the most part a triple A title ends up being a triple suck title.

Most triple-a titles for me have been incredible lately, different strokes.

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queenoflasers

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I don't play games for story and so I only payed attention to the parts of the review that addressed story so I could say that I don't care about them.

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Sunjammer

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Finally the Redneck Rampage sequel we've all been waiting for.

Ultra bummed out by this game. Ubisoft talk a tough game when they're satirizing or straight up culturally victimizing foreign cultures, but bring the subject home and they wringe their hands like the conflict-shy corporation they really are. I think I was hoping for some courage here but instead I got exactly the kind of cowardice I knew was coming all along.

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gizmo88

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Edited By gizmo88

There was an odd swing of political based dislike behind Far Cry 5. When the trailers first released, a bunch of "right wing" politico's got upset. Now the game is released, the opposite is happening, it's being attacked from the left. I wish people could just judge the game on its own merits and leave that stuff behind.

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unique

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@hatking said:

Just so everybody knows, if you say shit like "I play games to have fun not for a good story" anybody reading that imagines your voice to sound like a series of dumb farts.

Quoting this so more people can read it

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hatking

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@gizmo88: I don't take it as a political thing as much as an issue with the game meandering and not saying anything. It sounds like it dog paddles through a potentially interesting setting without doing anything interesting with it. And before anybody jumps in and says "all Far Cry games are just dumb fun," no they're not, and if they were that also doesn't give all future Far Cry games permission to suck.

That said, most people missed the trees for the forest in the rest of the series, so maybe that's happening here. I wouldn't be surprised if I end up taking more away from this than the general audience, but I'm sure as shit not going to defend it for being dumb fun if that's all it turns out to be.

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sweetz

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I couldn't tell you any of the finer details of either Far Cry 3 and 4's story other than you gotta kill the bad guys. Open world games in general aren't exactly well suited to having a narrative focus.

Middling reviews due to series fatigue wouldn't surprise me, but the amount to which professional reviewers are criticizing the game for basically not having a political message that aligns with their personal ideology (or really much of any political message) is depressing.

It's a game where the primary mechanism of interaction is killing things, honestly I wouldn't want it to attempt to have a serious message. That's better left to games that can actually focus on narrative.

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gizmo88

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@sweetz said:

I couldn't tell you any of the finer details of either Far Cry 3 and 4's story other than you gotta kill the bad guys. Open world games in general aren't exactly well suited to having a narrative focus.

Middling reviews due to series fatigue wouldn't surprise me, but the amount to which professional reviewers are criticizing the game for basically not having a political message that aligns with their personal ideology (or really much of any political message) is depressing.

It's a game where the primary mechanism of interaction is killing things, honestly I wouldn't want it to attempt to have a serious message. That's better left to games that can actually focus on narrative.

Couldn't agree more.

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spoo

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Edited By spoo

There was a great story about the Far Cry 5 soundtrack on All Things Considered today. I want to play Far Cry 5 now just for the music. Edit; Be sure to listen to the story not just read the link, (I forget to tell non NPR regulars these things.)

https://www.npr.org/2018/03/27/595553104/an-americana-hymnal-for-the-doomsday-cult-of-far-cry-5

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CJduke

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The game is fun to play and the co-op is good. The arcade is really cool. The story and writing are awful. If you are looking for another wacky open world Far Cry game with good co-op it's great for that. If you are looking for good characters, writing, and story stay away.

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Capstan

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@grayfox666: Sorry, duder. I was just referencing games I spent a lot of time with, for the most part. I didn't mean to imply there was NO good writing out there, just that I've been more disappointed in the last couple years than I have before. Maybe it's just that more games per year are coming out than 5 or 10 years ago. No offense to you or great games intended.

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MikeLemmer

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@sharkman said:

Tbh im glad this games story sucks. If there is one thing we dont need it is another edgy story out there.

I decided to look up the ending. It's still edgy, it just tries to be edgy in a very stupid way.

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sasnake

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@sasnake said:

*rolls eyes*

This is a quality refutation of my stance on this position. Good job. Really elevating the discourse.

Thank you, I take cookies as rewards and sometimes cheques.

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TreeTrunk

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Great news. I can skip this one.

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stryker1121

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@gizmo88 said:
@sweetz said:

I couldn't tell you any of the finer details of either Far Cry 3 and 4's story other than you gotta kill the bad guys. Open world games in general aren't exactly well suited to having a narrative focus.

Middling reviews due to series fatigue wouldn't surprise me, but the amount to which professional reviewers are criticizing the game for basically not having a political message that aligns with their personal ideology (or really much of any political message) is depressing.

It's a game where the primary mechanism of interaction is killing things, honestly I wouldn't want it to attempt to have a serious message. That's better left to games that can actually focus on narrative.

Couldn't agree more.

The early marketing to this game seemed to have a very specific message it was trying to convey - it can't be a surprise that people are disappointed by a finished product where the story is so milquetoast and middling. Wolfenstein II, as ridiculous as it was, at least stood by its convictions all the way through.

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Klyith

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@gizmo88 said:

There was an odd swing of political based dislike behind Far Cry 5. When the trailers first released, a bunch of "right wing" politico's got upset. Now the game is released, the opposite is happening, it's being attacked from the left. I wish people could just judge the game on its own merits and leave that stuff behind.

How is this review not a judgement on it's merits? You don't have to "take a side" to say something meaningful or produce an interesting story.

For example, take Bioshock Infinite. Today that game gets flack from both directions of the culture war -- right-wingers dislike the depiction of white supremacy, left-wingers dislike how the communist rebels turned out to be evil. Extremists don't like the game because the message is that extremism is bad, go figure.

The game could have had an interesting story without needing to attack current political topics, but when they both introduce the subject and then mute themselves from saying anything at all about it that's a failure of writing.

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Assirra

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@hatking said:

Just so everybody knows, if you say shit like "I play games to have fun not for a good story" anybody reading that imagines your voice to sound like a series of dumb farts.

I am sure that with insulting people they will pay more attention to you.

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Besselheim

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I refunded at the 2 hour mark. The intro was cool but the moment you take control and you have that ridiculous car chase i was done with it. Im all for dumb shooters, but im over being marketed to on my political sensibilities. Its enraging and im disgusted to see other mediums indulge in these practices. Dont try to imply to have some deep political message and then not even try. I had my suspicions as the creative lead was making the rounds. Far Cry 5 didnt even make an attempt to say anything. Seeing this review i guess my refund was a smart decision.

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zachbrown83

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@gizmo88 said:
@sweetz said:

I couldn't tell you any of the finer details of either Far Cry 3 and 4's story other than you gotta kill the bad guys. Open world games in general aren't exactly well suited to having a narrative focus.

Middling reviews due to series fatigue wouldn't surprise me, but the amount to which professional reviewers are criticizing the game for basically not having a political message that aligns with their personal ideology (or really much of any political message) is depressing.

It's a game where the primary mechanism of interaction is killing things, honestly I wouldn't want it to attempt to have a serious message. That's better left to games that can actually focus on narrative.

Couldn't agree more.

The early marketing to this game seemed to have a very specific message it was trying to convey - it can't be a surprise that people are disappointed by a finished product where the story is so milquetoast and middling. Wolfenstein II, as ridiculous as it was, at least stood by its convictions all the way through.

I never once got that with the early marketing. I only remember every game journo collectively losing their shit over the idea this game could be that. In fact I'm trying to find examples and all I see is people writing peaces based on the image cover reveal, which was it's first reveal. This game always had a Waco Texas ratcheted up feel from the moment it was revealed.

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I'm somewhat shocked to see so many people criticizing the story, mostly because none of the FC games I've played have had particularly good stories. FC3 was fun and Vaas was interesting, but nothing outside of that really stood out. Blood Dragon committed to its style and did it well, but I don't remember the story itself being super noteworthy. Meanwhile, FC4 felt so bland that I actively stopped listening to characters during cutscenes. It would've been cool to see them go hard in the story department this time around, and I guess you could argue that the early teasers implied they were going to, but this feels more or less par for the course.

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gatebuildr

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So, if you modded out all the cultists' audio and replaced it with the redneck pig sheriff from Samurai Jack, would you miss anything?

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Edited By ariaster

I played about two hours of Arcade last night and progressed to level fourteen. I had a blast and got a bunch of currency to spend in game... So if people are finding the loot drops in Single-Player minimal, may be that the currency is tied to Arcade. Got to experience about a dozen maps, ranging in quality. Some of the most minimal and jankiest were the most fun. That mode will have legs, as the diversity on display was already pretty extreme.

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@hatking said:

Just so everybody knows, if you say shit like "I play games to have fun not for a good story" anybody reading that imagines your voice to sound like a series of dumb farts.

Just so you know, if you say things like this you sound like a standoffish dickhead.

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Edited By Zolbek

With the recent reviews of Far Cry 5 & Sea of Thieves. The recent opinions of Alex Navarro with A Way Out. I am convinced I should just ignore opinions of video game journalists. I'll continue to like Unprofessional Fridays or whatever Premium stuff there is though!

I mean, you're giving a game a 3/5 because the story isn't up to your standards. Yet you give Far Cry 4 a 4/5 & Far Cry 3 a 5/5, both with really bad stories. Infact you commented on how bad Far Cry 3s story is in podcasts multiple times. This is just lame. Sorry that a dev team based in Canada didn't make the game political.

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jimmyoct87

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Just finished it, It's fine.

Real wasted opportunity as far as story goes though.

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Fonzinator

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Edited By Fonzinator

With Jeff playing all of the recent FC games, him being so disappointed in the story (which includes characters, setting, stereotypes portrayed, and more) does not surprise me. Jeff seems to present the argument that the game has not progressed in any meaningful way. With the hope of a more "forceful" story presented at reveal, it probably made him all the more critical of it now that it is out.

If you have not, go listen to the bombcast this week. Jeff talks about all kinds of "counter arguments" and gives plenty of examples of where he thinks the game disappoints. I doubt hearing more from Jeff will expand the opinions of some here, but hey weirder things have happened. Also remember, not a bad total game, just that it disappoints. What is more likely? A video game guy who plays a lot of the video games has nuanced opinions about a video game sequel? Or "muh politics"?

That being said, I want to give this game a shot to see how the world-mish-mash of studios that is Ubisoft, portrays rural America.

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GrumpyBob

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Bummer. Looks like I'll pick it up in November at $10, play 5-10 hours and move on.

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Edited By hatking

@zabant: Eh, sorry. I don't want to be mean. My point was people coming here to dismiss a review that they were never going to take anything away from are not helping anybody. Disagree with a review is fine, but don't expect it to not talk about story. And certainly don't be surprised when other people care about other aspects of games.

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Edited By timberbarrackk

@hatking: having said that I don't play Far Cry for the stories (unsure if you were referencing my comment earlier) the point isn't that Jeff was coming down too hard on the story, it's just that for a lot of Far Cry fans the story has never been the main draw nor have the stories ever really been great in the first place. So it's just strange to review it on that basis. It's like reviewing the food at a sports arena. That's not why I'm there.

Plus it's weird that you're claiming people are dismissing a review (which I didn't see at all) by...dismissing other comments with your eloquent description? It's just annoying when someone mischaracterizes an argument as dismissive then is dismissive to THAT strawman.

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MaikeruWiruson

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They should release DLC where the "End Times" actually occur. Now that would be a fun way to redeem the story!

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Backstabuuu

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Edited By Backstabuuu

It's a shame to hear the story doesn't really go anywhere, I watched the intro and it was fantastic. If only they were able to maintain that level of tension and creepiness throughout the whole game, I got really strong Outlast 2 vibes from it.

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deactivated-5b1830e87d33e

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Couldn't disagree more. But not surprised Jeff didnt like it. Kinda bullshit all these comments that clearly havent played it just shitting on it.

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extintor

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Thank you Jeff. Reviews are still a very useful tool and this one was useful to me informing my decision to not buy this game.

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Raszagal

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Edited By Raszagal

This review shows what happens if you get into a game with a chip on your shoulder.

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fatalbanana

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@timberbarrackk: Jeff clearly states in his review that his problems with the game go beyond the story. He explains how his problems with story permeate most other aspects of the game. (the shallowness in the progression, weapon variety, the game pay loop in general etc.) I wouldnt say you're dissmissing the review but you are definetly dissmissing parts of it if you boil down Jeffs negatives to "he didnt like the story" and thats it.

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I think FC5 is a really fun sandbox/theme park FPS, full of content and co-op is fantastic. However, anyone who saw the themes of the game and goes in expecting a particularly moving or challenging story is probably going to be disappointed. Honestly I'm surprised so many people seem to have bought into the marketing, I guess they're really hungry for stories about embattled America

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deactivated-643821ed9b0ef

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Finally, a review score that I like.

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anarchovelo

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My list of reasons I don't like Far Cry 5 is pretty long, I feel pretty comfortable saying it's the worst of the series, I think a 3/5 is very generous.

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sublime90

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i'll be skipping this one. FarCry is really becoming paint by numbers now... 3,4,primal and 5 all follow the exact blueprint just insert new villain here. i absolutely loved 3, couldnt be bothered to finish 4 and primal and now i have no interest in the series anymore.

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gfhgfytrdfa

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Edited By gfhgfytrdfa

Good review. You're totally wrong, it's as brilliant as the other recent far cry games, but you are a quality gaming journalist and had insightful things to say. Every other mixed review I've seen has focused on the game not lining up to whatever the reviewers political opinions are this month.

Extra points for "looks and acts like a C-tier Matthew McConaughey character." To be fair the game references the antagonist douchebaggery a few times, but I was hoping for so much more from a southern messianic villain.

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Jedinate

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I guess a lot of it comes down to expectations. I didn't go into this game expecting a great story with "something to say". None of the games so far have had anything to say and I feel like it was naive to go into this game expecting that.

I felt like setting was great and the characters were on par with the other FC games. That's not to say they were great characters like the other games, it's to say I've never felt like the characters were that strong.

In regards to the hunting not leading directly to crafting, I am perfectly fine with that. It never made sense in the other games why I needed a specific skin to make a bigger pack. If I can sew a tiger hide into a wallet why do I need a shark skin to make a bigger one? So random.

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w00master

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Agree with Jeff that the story is not great, as well as his suggestion to play it co-op. Playing Far Cry 5 coop is an absolute blast. That said, this game is EXTREMELY buggy. There have been so many times where missions would just stop working either no prompt showing up or the cue that you've "successfully completed the mission" or other weird strange bugs that pop up time and time again. However, my biggest gripe in co-op (not sure this happened to others) was that whoever connected to my game had constant disconnects. I believe one night we had over 15 disconnects. However, it seems as though the disconnect issue has gone away in the past day or so, but still seeing a ton of bugs.

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vhold

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Edited By vhold

I just beat the game.. I could probably put aside how bad the main storyline was and how annoying and falsely profound the villains are if it weren't for the getting constantly drugged, hypnotized and kidnapped over and over again.

Far Cry's designers need to go play Half Life 2 with the commentary turned on, and get some ideas of how to tell a story in a first person shooter. It's almost like Far Cry 5's designers looked at good story telling in the FPS genre and decided to just do the opposite of that.

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yaxus

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Just finished the game and had a ton of fun with it.

The story was very enjoyable and the setting with the beautiful landscape fit perfectly. (awesome Soundtrack as well).

Easy the best Far Cry game so far.

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ajunk

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Why the hell is Jeff reviewing Far Cry 5 when he clearly hates Far Cry games? Might as well hire someone who hates fighting games to start dishing out 3s because they aren't changing fighting games into something they like. This is beyond stupid.

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astrophyle

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@ajunk: Far Cry 3 was his game of the year way back when.

He's intensely interested in Ubisoft games I think, but he's often disappointed with them in the end. It took me years to figure it out, but usually Jeff's 3-star Ubisoft reviews mean that I need to check out the game for myself.

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JuggaloAcidman

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I don't know if this is a spoiler but the ending is so disappointing that I feel hot garbage is too kind!

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stradalemc

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Late to the party but I just finished the game. I really enjoyed it. Loved the setting and played better than any of the previous ones. The story was as good, if not better, than any of the other ones as long as you are not looking to live out your political fantasy.

Arcade mode is fun and should have some legs to it.