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Far Cry 5

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Giant Bomb Review

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Far Cry 5 Review

3
  • PS4
  • XONE
  • PC

Far Cry 5's story is a real let-down, but the action still makes for a solid co-op experience.

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The setting and ideas of Far Cry 5 have a ton of promise that don't bear much fruit in the final product. There's probably a great story you could tell around a Christian Doomsday Prepper Cult that has you fighting them off as they prepare for the End Times by murdering everyone around them and stealing all the resources they can. That's meat that few games even attempt to chew. But the ambitious setting doesn't pay off in this story that seems to want to hedge every chance it gets. The end result is a story that goes nowhere, says nothing, and fails to live up to the previous settings and villains in the franchise. If you can get past that... the rest is pretty much fine if you're up for another Far Cry game.

The cult you're fighting has four leaders. Three control territories, and once you've executed enough missions in those territories, you can take that area back. Take over all three territories and you'll trigger the game's final mission against the Father, Joseph Seed, who looks and acts like a C-tier Matthew McConaughey character. Each cult lieutenant gets a bit of screen time as the game very much overuses the idea of you getting captured and hauled off to listen to a bunch of rudimentary rambling from the torture guy who looks like a low-rent coke dealer, the lady pumping hallucinogens into the water to ensure an orderly flock, or the ex-military guy who wants to train people like they were Pavlov's dogs. I found that most of the long speeches from these characters just go in circles and don't actually give any of them any real weight. They aren't charismatic the way Pagan Min was, they aren't menacing the way Vaas was, either. They seem flat. Monotonous, even.

The lack of conviction in Far Cry 5 permeates the entire product. It doesn't just make its bad guys feel like generic, uncharismatic cultists. The militias and other characters you befriend along the way are also just... there. Maybe it'd be interesting to know why this particular valley in Montana has multiple militias and what their whole deal is beyond "we're a militia and we hate this cult." Maybe it'd be nice if you occasionally met a meaningful character who wasn't already armed and talking about what's up with "their squad" mere days after the cult started going nuts. For as much as it's disappointing that the villains aren't given enough dramatic weight, the way the game portrays rural America is somehow even darker. Everyone is either crazy, stupid, or both. Multiple missions involve "getting someone's truck back, aw shucks, we sure loved that truck." Meanwhile, after you've rescued dozens of people including a guy who owns a freakin' airplane, no one thinks to revisit the game's first idea of "we should drive to Missoula and get on the phone to someone about this." In the end, most NPCs are just people holding guns, wearing distressed American flag T-shirts, telling you about some paramilitary shit they got into or want to get into. Meanwhile, the first "good" prepper you meet is a vet with a USA jacket and a Canadian accent. It doesn't feel like a believable portrayal of rural life, even rural life under extreme duress.

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Because so much of the game traffics in mindgames, either via Faith Seed's drugs or Jacob Seed's brainwashing--large parts of the game's biggest moments are spent with the screen all filtered or wavy because you're "not right in the head." You'll see things that might not be there, you'll do things that would definitely be impossible, you'll see stuff that couldn't possibly be happening. That's fine, up to a point. Beating one of the cult lieutenants who can seemingly teleport around at will, control minds directly, and both fly and shoot fireballs at you during her boss fight is a decent departure from reality, but with so much of the game leaning on this seemingly supernatural stuff, it's hard to take any of it seriously.

I guess I won't get into specifics, but did the earth-shaking events of the final confrontation even happen? Considering you're able to load back into the world after the credits and play like nothing happened, I want to say that it was all just another drug trip in a game with far too many drug trips. It only further undermines the potential of setting a Far Cry game in Montana and taking on a religious cult. At one point the leader of the cult gives the generic "free will is an illusion, maaaaan" speech and I nearly started just skipping cutscenes. The story leans on altered states and empty words too heavily and feels utterly weightless as a result.

The rest of it is fairly par for the course when it comes to Far Cry. Some changes have been made around the edges, some are improvements, some aren't. The more organic way you happen upon side missions and fill out your map is a nice touch. You'll find friendly AI characters out in the woods who will tell you "hey, this youth camp has been turned into a cult outpost, we should go kill 'em" and that will pop an outpost marker on your map. Or you might just stumble into the outpost while going from place to place. The cultists like to hold hostages, and saving a hostage usually gives you a person who will fill in another point on the map. This is a meaningful step up from the old "climb tower, populate region" style.

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Despite multiple missions dealing with truck recovery, the missions usually feel like they fit into the world more organically, too. The game feels less like a set of checklists while also helpfully contextualizing the overtly checklist-y quests like "destroy all cult equipment in this region" or "save X hostages in this region." There are interesting little "prepper stashes" that require a bit of puzzling out to unlock. The game has its share of goofy side characters, some of which work, while others most definitely do not. I'd also argue that the goofy side characters further take away from the potential for a weighty main story, but considering how far off the mark the game is with the tone of its main quests, the idiots on the side were a lot more welcome.

Player progression has been rebuilt via an in-game achievement system instead of the standard experience points and perk trees. Doing specific things, like getting 10 pistol kills, gives you points that can be spent on perks. Most perks don't have any prerequisites, so you can more or less grow your character as you see fit. That said, being forced to play the game in stunty ways, like getting flamethrower kills even though the flamethrower isn't a particularly great or fun or useful weapon, is pretty lame. The crafting system of hunting to get specific skins to build specific upgrade is also gone. Instead you'll sell skins for money and there are achievements (and, thus, perk points) for skinning a set number of each animal. The old system better rewarded you for playing the game the way you want to play it while making hunting feel like it mattered, and this system feels like a real step back.

The weapon selection is also weirdly weak. It's broken up into categories, but you'll see multiple weapons in some categories with the exact same stats, like different models of an AK-47 and such. This is made even weirder by the game's gun customization options, which offers skins and attachments for everything. Why have two of the same rifle for sale in the menu? Why isn't one of them just a skin for the other? The arsenal feels light, as a result. Also, getting into a store seems to take an extra second or two, like it's hitting a server or something. Considering there are "prestige weapons" and other skins that you can optionally buy with a premium, real-money currency, maybe that's why it takes so long to get into the store. While some of the skins, vehicle paint jobs, and outfits are fun, Far Cry 5 is a first-person game. You barely ever see that stuff when you're playing the game.

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Far Cry 5 is, at times, very fidgety and glitchy. I ran into multiple quest-bearing NPCs who ran off mid-sentence and refused to activate again, forcing me to quit and restart. One such character was in the middle of telling me that he couldn't swim, then he got into an actively scared "there's an enemy nearby" state and immediately swam away. Pretty good form, too. One boss fight simply instructs you to kill the boss, so I pulled out my sniper rifle and smoked him. But he'll pop right back up, awkwardly, if you do it that way. You need to get up close so you can trigger a cutscene death. At one point in the game you're being constantly hunted by planes, but getting spotted by a plane doesn't activate enemies on the ground, so I was able to stealthily take over an outpost while also being bombarded and strafed from above. Characters flop around the environment, your AI helpers use their loud voices in stealth situations and sometimes use their stealth voices in open combat... while some of these glitches are funny and all, there are a few too many of them. They've been making these games for years, you'd figure some of this stuff would have been cleaned up a bit better by now.

The game has a map editor and a whole separate mode called Far Cry Arcade that lets you share, play, and rate user-created levels and multiplayer maps. Some of the outposts and assault missions I've seen in these early days have been pretty good, and you'll earn some cash and perk points to take back into the campaign, but after 20 hours of finishing Far Cry 5 and messing around a bit with some arcade maps, I'm just not sure that I need an infinite array of mini Far Cry levels. The campaign was more than enough. The Arcade mode is well-made, though the competitive multiplayer doesn't feel great.

A big part of the cult leader's final plea to you as the player is a large speech about how you're the real monster, running around the environment and murdering everything in your path. He even goes so far as to say that there are some problems that can't be solved with a bullet. But aside from a good ending/bad ending choice, a gimmicky fake early ending that was done better in Far Cry 4, and one or two minor points along the way, Far Cry 5 isn't a game about choice--unless you count the choice of which cult leader you're going to kill first. You might not be able to solve every problem with a bullet, but when the game only gives you bullets to work with, you aren't left with too many other real options. It seems like a dumb move on the writers' part to shine such a bright spotlight on how inflexible their open-world game actually is, but that's Far Cry 5. A decent video game undermined by bad pacing, weak characters, and a wishy-washy world view. Play it cooperatively with a friend, ignore the characters and their motivations, and you'll probably have a good time.

Jeff Gerstmann on Google+

210 Comments

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Gigabomber

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Edited By Gigabomber

"They bought the farms, then the radio station, not long after that they had the fucking cops."

Then, they walk toward the shirtless Joseph Seed during a speech allowing themselves to be flanked by armed church members. The marshals cuff him with his hands in front of himself, get into a heli, the heli goes down, and they all wait for him to finish his speech before struggling to get free.

This game really turned me around. They should just remake games and stop making new ones.

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LegalBagel

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Edited By LegalBagel

I can't say I'm surprised by them completely screwing up the story and failing to follow through on any of their pre-release promises, but the fact that they also drop the ball on the characters/setting, and screw up parts of the progression that worked before is surprising. Not to mention even watching some streams for about 10 minutes I saw a ton of bugs and laughably bad dialogue.

And honestly, even if they hadn't talked a big game about the story and setting pre-release, I think they still would have run into problems in releasing a game that tries to gamely play in these trappings of militias, gun culture, and American political conflict while also saying nothing about those issues. Especially on the heels of Wolfenstein pulling off a marriage of cultural relevance, good usage of political context, and batshit insanity.

Glad I decided to wait on this one. Not really worth spending the time and money on an open-world shooter with all those caveats.

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monkeyking1969

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How do you make a game about a cult...in the United States that is religiously based and used tyrannical methods and threats....but for god's sakes doesn't offend anyone or say anything.

The sad thing is who Ubisoft is trying not to offend are the gamers playing it. Let's be clear if Ubisoft THOUGHT gamers would be up for negotiating, non-violently harassing, undermining by gossip the factions of the cults in these games they might try that as gameplay elements. What Ubisoft knows is that - players just would rather quickly "solve" [heavy irony] that threats with a gun & a grenade.

Understand, I am not blaming the gamers, but I am being somewhat realistic. I imagine, if this game were as subtle as some of us would like; if it used gameplay mechanic that were about talking, undermining, or being sneaky.


"What I'm intended to is : insult the cult leader in front of his flock using dialogue choices, and then when he comes at me with his 'good-ol'-boy' in their pickup truck I' supposed to hide in the woods until the moment is right to remove the distributor cap from the truck so those 'good-ol'-boys' are stuck in the woods until a tow-truck picks them up?"

Hey, I'd love the above! I'd prefer that above and really enjoy the non-violent puzzle solutions I could use instead of the weapons. However, I know that most people would find that gameplay difficult. Too many players would find it difficult to debating another character using a dialogue wheel. They would find it annoying being stealthy as they hid in the woods. They would not even know what a distributor cap was or that taking thatwould stop the vehicle from working. You can call that a straw man argument (it is one to an extent)...but come on we know it has more than a grain of truth. In games the shortest route between two points is the path of a bullet.

So, yeah, this game standing by some convictions would be nice. Having some consequences to choices would be nice. Just having some choices at all would be nice. Choices so that when the main antagonist denounces us for "using violences" it is honest because there WERE other choices. Yet, we all know too few games are every like that in the Triple A space.

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MindBullet

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I think even ignoring political stuff, they could have done some cool and interesting things with the setting and premise that seems like they just kind of fumbled at every opportunity. Seeing so many people pile on with the same "I don't like story in games anyway" line whenever a review critiques the storyline is kind of sad to see, but at the same time I guess it's not unfair to say Far Cry 5's gameplay is worthwhile. I guess it's kind of a MGSV situation, but with a different brand of disappointment.

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@wefightforever: I’ll definitely give it a shot. I really don’t remember what kept me away from it.

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Edited By JoeDangerous

Thanks Jeff. I do admit the villains are lacking, but I'm not sure that's a bad thing. Vaas was weird but I didn't miss him when he left the story. Pagan was cool but felt like more of a gray-area character than someone I had to set my sights on. He straddled the line between the cool dad I never saw versus every cold, distant Marvel villain these days.

I'll tell you hwhat (not a typo): I've been watching people play this and this might be the Far Cry to reinvigorate interest in the series for me. The dialogue and characters seem so dumb and not taken seriously that it's actually fun. The gameplay, squad system, and skills look different enough from predecessors for it to not turn me off immediately (FC4 had that problem from my romps in FC2 and FC3). I wasn't considering buying this, but from all the footage I've watched I really want to give this a shot now.

So to wrap it up I'd say if you were waiting for FC to become JUST different enough from its previous entries, you want nonsense dialogue with more of a "who gives a flip" attitude overall, and you don't mind a bit of recent politics (you can't avoid this): then give it a go. It's beautiful enough for a $60 purchase but I could easily recommend this across the board at $40.

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Edited By Atwa

Seems very inline with other Far Cry games then. Both 3 and 4 have potential, but both also really miss on the execution when it comes to story.

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poobumbutt

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Reviews like this are why I'm sad the form is disappearing, obviously not because this is a particularly glowing or scathing one, but I just like well written reviews. This was a fun read, even if I was a bit disappointed about the verdict.

Farcry has kind of always been my comfort food game, so I definitely think I'll fall into the latter camp of people just willing to drone out the characters and story with podcasts or background video and just enjoy shotgunning dudes in the chest. Though I've strangely heard conflicting opinions on the story; I say "strangely" because I had resigned to it being flat, so I don't know...

What I DO know is that 3 stars is not "reviewed badly" for a game. I guess you're free to interpret the text however you want, but to me, the score and the review itself spell out "Eh, it's just... fine" as boldly as possible.

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I've been having a ton of fun with this game. I knew the endless articles on the web about how "controversial" it was going to be was manufactured BS so I never paid them any attention. A few hours in, it's definitely Far Cry and it's very enjoyable. I also noticed that a lot of the so called Montanans have Ontario, Canada accents. Made me chuckle because I know the game was partly made in Toronto but it definitely bumped me and took me out of it for a second. Maybe having Dutch use the word "about" so many times in the first two minutes of his dialogue wasn't the best idea.

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Seems like they failed to learn as much as Assassins Creed Origins did about changing things up, building better missions and strengthening characters. Will have to wait until discount to pick this up.

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Edited By bybeach

I agree with @poobumbutt that this was a well written review, in that it was entertaining to read without deviating from the core idea that this was a review. I do not require that reviews be fun or interesting, only that they be professional with one eye glued to objectivity. But this struck me as just damn real good writing, besides informing me as a game review should. Good job.

I read all the posts so far, and I am impressed with the people still getting the game, and the reasons why. I still remember that first trailer that set the stage and the tension. I guess it is inevitable Far Cry 5 would fall short, even without the weight of corporate butts on high. It is a shooter, and as one poster noted, that leads to a very biased way gamers would advance the game. And that would bring it uncomfortably close to some present day American (U.S.) realities. Gutted, it enters the sphere of roughly dumb fun and humor with an occasional comment for relevance. I still remember how Far Cry 4 was balanced between two near null points with an opportunity to slip out a third (with Pagan) that really wasn't better or more emotionally satisfying.

So I myself may also acquire Far Cry 5, and with my present backlog, that 40 dollar price point another poster put out would seem to be a viable personal goal.

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I am having a ton of fun this morning with Far Cry 5. It seems this game is getting beat up by certain outlets for not having a "worldview?" I play games to have fun not to get Ubisoft's (or Jeff's) views on the American political landscape.

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I was on the fence but this review seems to suggest it's more of the same with subtle changes to the recipe. I've been playing GR: Wild Lands lately (picked it up thanks to the fire sale Ubi was having) and I'm feeling the monotony of checklist-eque gameplay already. Maybe it's time Ubi throws in the towel and gives the IP a much needed rest.

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Thanks for the review Jeff!

That progression systems sounds like a real bummer to me.

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AdamALC

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@bybeach: Which realities would those be? Wacky right wing religious Militias have been around for decades.

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deactivated-6321b685abb02

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Good review thanks Jeff. I was sort of on the fence on this one but with the changes to the crafting/hunting and server checks for MTX BS. Think I'll just play 4 again when I get the itch.

The scripted events are the worst part of modern Far Cry games for me, if you're gonna give me a wide tool-set let me use them for any situation. Not interested in killing bosses in a cut-scene when I've got a sniper rifle, a rocket launcher and a truck.

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Edited By fargofallout

I never, ever had any faith in them to write a compelling story with this setting and premise.

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Edited By krdell

Wonder if people realize that not all games, even AAA titles such as FC5, are not going to get universal praise. Jeff went 3/5, fine. Scores at most other places are generally favorable. FC is one of my favorite franchises and this review doesn't change my excitement one bit. Sure I wish the story was fleshed out better the characters were more interesting but the fact of the matter is, that isn't why I play FarCry...its running around and blowing stuff up which in this game is pretty fun. If I want an engrossing story I'll look elsewhere. Heck, I don't even remember the stories for the previous games in the franchise.

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@sasnake said:

*People read one pesons review (opinion), act like it's the only opinion in the world* GG Gamers.

It's not just Jeff. Most of the critics I follow are saying things along the same lines.

Regardless of that, I (and many others) value Jeff's opinion highly for a reason. I think history has proven him right more often than not (hello 8.8), and the fact that Giant Bomb exists at all is a testament to his integrity.

*rolls eyes*

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I guess I'm not surprised at all that this game's story does nothing but hedge in the face of what could potentially be a very interesting premise, and I think I said as much back when it was first revealed. Far Cry doesn't exactly have a great track record for stories and writing, and using provocative imagery to sell something far more noncommittal is very much out of the video game marketing playbook.

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This is what I feared it would be. When they revealed that they were taking on a cult as the antagonist organization, I was initially super interested but almost immediately figured they wouldn't be able to pull it off. I actually really like Ubisoft games, but this always seemed above their weight class. But hey, I'm up for some more Far Cry, so here we go.

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Acornactivist

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Edited By Acornactivist

@steveurkel: I mean... I play far cry games for their stories. I play them, for the action too, and it's fine if that's all that matters to you (especially being set in a location you know very well. That's great!) But Far Cry's stories, since 2, have provided a lot of material to think over and consider, even if that consideration is done by fans and not ubisoft themselves.

I'll still enjoy this game for its mechanics, AND I can be bummed that the excitement I had when they announced the concept doesn't seem to pay off much at all. People want different things from games. It's ok to let people be pleased or disappointed by them. You don't have to feel the same way.

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One boss fight simply instructs you to kill the boss, so I pulled out my sniper rifle and smoked him. But he'll pop right back up, awkwardly, if you do it that way. You need to get up close so you can trigger a cutscene death.

This kind of was the final nail in "I'll wait until later, maybe, to buy this" coffin. After BotW, this rigidity seems like a real turn-off to me.

Great review Jeff.

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It doesn't take a genius to realize that a massive international publicly traded corporation wasn't going to shit all over ~50% of their potential market by making a game all about murdering obvious representations of a political ideology, even on the fringe. Arguably, you'd have to be quite the opposite to assume that they would.

Still, it's a shame that the characters that they chose to create aren't more compelling and better written. Game's still fun, though.

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hippie_genocide

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I don't think Far Cry has ever had a good story. There have been good characters but they aren't present enough to really impact the story in a super meaningful way. 99% of your time in the game is spent running around an open world shooting dudes battling nature. I really liked Far Cry 3, 4 less so, and I'm just not up for playing this.

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Edited By matthewgm

@sasnake said:

*rolls eyes*

This is a quality refutation of my stance on this position. Good job. Really elevating the discourse.

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@acsct3 said:

If we keep this up, Far Cry 6 will get a 2 star review. You heard it here first!

Far Cry 3 - 5 stars

Far Cry 4 - 4 stars

Far Cry 5 - 3 stars

The Far Cry series really does seem like the poster-child for the term "diminishing returns".

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@igrac said:

One boss fight simply instructs you to kill the boss, so I pulled out my sniper rifle and smoked him. But he'll pop right back up, awkwardly, if you do it that way. You need to get up close so you can trigger a cutscene death.

This kind of was the final nail in "I'll wait until later, maybe, to buy this" coffin. After Far Cry 2, this rigidity seems like a real turn-off to me.

Great review Jeff.

Fixed that for you

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Osiris

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Yeah, coop is fantastic. Except for the fact that the guest does not gain any story progression while playing with the host. So no weapon unlocks or perk unlocks walled behind story progression. We didn't figure this out until 9 hours in and we were super bummed out.

This means my friend has to go into is own version of the world and go through the story up til where we left off in order to get the same weapons. Luckily we only did one area so it shouldn't take long, but it's a ridiculous way to do coop in a game.

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I liked FC3, I loved FC4, I loved FC Primal, and I'm having an insane amount of fun both solo and co-op after nearly 10 hours in FC5. To each their own, I will say this though. Whenever I watch Jeff play a FPS game he seems to be trying to play it like CoD. Hell even Quantum Break which was a powers first, shoot second game he tried playing it like it was CoD. Not a critique, just an observation about maybe why certain games like this just don't appeal to him gameplay wise.

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Undeadpool

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A lot of this sounds like it was done better by Spec Ops: The Line last gen.

@skumberg said:
@davekap said:

And yet here we are... with the game getting poorly reviewed specifically based on expectations.

I have no idea what you and others are talking about when saying it's "poorly reviewed".

http://www.opencritic.com/game/4384/far-cry-5

This also feels like the evolution of "how dare you review this piece of art subjectively?"

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dasakamov

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@larmer said:

@fraggingrights: when does Ubisoft ever not play it safe? This is how all their games go.

I'd say one of Far Cry's 4 protagonists basically telling you, "Fuck you, spoiled Western rich-kid, for telling me I can't make my country prosperous by selling opium to other spoiled rich kids after decades of colonization have led my country to being run by a millionaire foreign mercenary-dictator" is fairly provocative.

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JohnRabbit

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The text sounds more like a 2/5 really.

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bybeach

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@bybeach: Which realities would those be? Wacky right wing religious Militias have been around for decades.

This is taking me away from my post, because I was not trying to point out anything in particular other than a palpable tension in the political and culture wars going on right now, and that Ubisoft wasn't going to stick it's foot in that obvious pile of doo-doo.

I will answer you though, that the problem with 'right wing militias' is not that they are wacky, but rather they are becoming well armed and focused. It has in fact made me, let's say muse, about my own 'home defense'.

And I will leave it there.

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jhevans51

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Far Cry has long been a series I've bought once it hits $29.99 or below. I think that might be why I'm a little more apt to feel like I've gotten my money's worth from them. Looks like I'll be taking the same approach with Far Cry 5, as Jeff's review doesn't seem to endorse it as a $60 game. Thanks Jeff!

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AdamALC

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Edited By AdamALC

@bybeach: Just to be clear, I was genuinely curious and not trying to bait a fight or anything crazy. I will say it is a little late to start worrying now. I recommend looking into the period between Ruby Ridge and Oklahoma city if you really want to get the willies.

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Hishighness

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The corporate types have completely ruined video games. It used to be that the big boys could put out great games. Not anymore. There are exceptions of course but for the most part a triple A title ends up being a triple suck title.

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deactivated-5e60e701b849a

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Read the review, bought the game immediately afterwards and now I'm having a blast with the game.

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thekingoftoilets

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Bought the big boyle gold edition and having a lot of fun with it! Sucks the story sucks per Jeff, but I never take the stories in Far Cry seriously or hold them to any sort of benchmark. From the couple of hours I've played so far, the shooting feels good, the slightly more organic nature of finding side quests and places of interests is refreshing (rather than climbing 1 of 17 towers on the map), and I kinda enjoy poorly written games

AI is the one thing bothering me the most though. Mainly since the game spawns dudes right behind me while I'm trying to talk to someone and it then repeats the dialogue if the NPC gets interrupted. Maybe that'll be resolved in a later patch, but again, I'm content and enjoying the game. Far Cry is nice when I wanna turn my mind off.

Thanks for the review Jeff!

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Lazyimperial

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Eh, I was expecting a 3 out of 5 here. Jeff articulated himself well, though. He's entitled to his stance and opinion, and I respect that.

It's been interesting to see the responses to this game, especially since I'm far more used to polarized USER reviews than critical reviews. Forbes, US Gamer, Gamespot, and IGN all loved it but Polygon, Giantbomb, Guardian, and Waypoint all either disliked or outright hated it. Austin Walker even went so far as to begin his review by stating: "By the time I hit the 20 hour mark, I was wondering what could be salvaged. Far Cry 5, after all, was not a complete failure." (emphasis mine) *shrug*

I think Forbes said it best, in my humble opinion. Specifically: "Far Cry 5 is a chaos simulator with a preposterous story, tons of quality of life improvements over past games and an enormous amount of content. It's a blast if you let yourself just accept the silly premise and not invest too much in the politics of the game, or lack thereof."

If you can accept the silly premise and tonal whiplashes, this is a great time. It's absurdist, bipolar popcorn brilliance. I personally love it.

But... if someone watched that 2017 reveal and thought this was going to be the first non-farcical Far Cry that was going to tackle what he or she perceived to be the nation's problems... the final product offered here probably isn't going to work for him or her. On a related note, I have some peers that are very polarized and fixed in their political ideologies, and this was going to be their catharsis via shooting and murdering virtual representations of what they perceive their rival faction to be (a skeevy, creepy, dehumanizing thing if you stop to think about it), and they're downright annoyed. I spent the past couple months trying to temper their expectations (you have a diabetic bear sidekick named Cheeseburger, all the past games always had their tongues firmly in their cheeks despite the grim premises, Division had me listening to a crazy cat man ranting about his fur babies while I sidestepped a mass grave / pit of charred civilian corpses, etc.), but oh no! This was going to be different.

And it's not. *shrug* I do wonder how much politics influenced the divergent critical scores, especially considering how much it has influenced user stories I've heard (you'd think we were playing two entirely different games, but you'd also think we were living in two entirely different countries if you heard our modern-day assessments so eh), but it doesn't really matter I suppose. All in good fun.

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Edited By deerokus

@lazyimperial: from what I have played, I agree with you completely. This is no more absurd in its tone and lack of realism than the previous few games in the series and is all the better for it. I can't help feel the reviews hitting it for not being political enough or having a daft tone wouldn't do the same for Just Cause games. Which are squarely in the same style.

I wonder if the relatively familiar setting (for American media, at least) is part of this reaction. They notice the unrealisticness more, or expect a more nuanced, serious approach?

I'm not American, so backwoods Montana is as exotic and foreign to me as a Pacific Island is. Crazy American religious militia cults are as alien and absurd to me as the psychotic pirates of Far Cry 3.

I am having a ball blowing up bears with bombs and sniping rednecks.

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tjhall42

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Eh, I was expecting a 3 out of 5 here. Jeff articulated himself well, though. He's entitled to his stance and opinion, and I respect that.

It's been interesting to see the responses to this game, especially since I'm far more used to polarized USER reviews than critical reviews. Forbes, US Gamer, Gamespot, and IGN all loved it but Polygon, Giantbomb, Guardian, and Waypoint all either disliked or outright hated it. Austin Walker even went so far as to begin his review by stating: "By the time I hit the 20 hour mark, I was wondering what could be salvaged. Far Cry 5, after all, was not a complete failure." (emphasis mine) *shrug*

I think Forbes said it best, in my humble opinion. Specifically: "Far Cry 5 is a chaos simulator with a preposterous story, tons of quality of life improvements over past games and an enormous amount of content. It's a blast if you let yourself just accept the silly premise and not invest too much in the politics of the game, or lack thereof."

If you can accept the silly premise and tonal whiplashes, this is a great time. It's absurdist, bipolar popcorn brilliance. I personally love it.

But... if someone watched that 2017 reveal and thought this was going to be the first non-farcical Far Cry that was going to tackle what he or she perceived to be the nation's problems... the final product offered here probably isn't going to work for him or her. On a related note, I have some peers that are very polarized and fixed in their political ideologies, and this was going to be their catharsis via shooting and murdering virtual representations of what they perceive their rival faction to be (a skeevy, creepy, dehumanizing thing if you stop to think about it), and they're downright annoyed. I spent the past couple months trying to temper their expectations (you have a diabetic bear sidekick named Cheeseburger, all the past games always had their tongues firmly in their cheeks despite the grim premises, Division had me listening to a crazy cat man ranting about his fur babies while I sidestepped a mass grave / pit of charred civilian corpses, etc.), but oh no! This was going to be different.

And it's not. *shrug* I do wonder how much politics influenced the divergent critical scores, especially considering how much it has influenced user stories I've heard (you'd think we were playing two entirely different games, but you'd also think we were living in two entirely different countries if you heard our modern-day assessments so eh), but it doesn't really matter I suppose. All in good fun.

My only counterpoint to this is that Far Cry 2 exists. The current game is obviously more in the wacky Far Cry 3 lineage, but 2 also managed to be about messing around in this open world sandbox while striking a more grounded tone. I thought its villain, the Jackal, was interesting without being as outlandish as Vaas or Pagan Min. It's got a cool buddy system that 5 obviously takes inspiration from. If you liked 2, I don't think it was unreasonable to expect more of that game in 5, especially given the initial, more serious pitch for it. It's clear in hindsight that's not the game they were making. I still do want to see what the DLC looks like. I suspect the smaller, more self-contained episodes will be better able to nail a consistent tone, similar to Blood Dragon.

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SharkMan

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Tbh im glad this games story sucks. If there is one thing we dont need it is another edgy story out there.

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bybeach

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@bybeach: Just to be clear, I was genuinely curious and not trying to bait a fight or anything crazy. I will say it is a little late to start worrying now. I recommend looking into the period between Ruby Ridge and Oklahoma city if you really want to get the willies.

Peace and understood.

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@deerokus: Difference being instead of setting it on a random island, part of Africa, not Tibet, etc., They named the country, state, and even point to a location in the state. They also reference current events, they state that a militia is the antagonistic group at a time in America (post Sandy Hook) where guns and gun violence are a hot button issue, and you play as a cop doling out a ton of extrajudicial violence, another hot button issue.

They pitched the game initially as a game that would have so etching, hell, anything, to say about not just one, but all of these things. Instead, we got a game that covered none of that, everything is poorly played for laughs, and some things are just flat out embarrassing.

It's being treated differently because they pitched it differently, and tried to have their cake and eat it too, and ended up just throwing the cake in the trash. The gameplay is still good, even better in some ways, but it lacks a few things from the past few games, and just by virtue of being similar is less interesting for some than it was.

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hatking

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Just so everybody knows, if you say shit like "I play games to have fun not for a good story" anybody reading that imagines your voice to sound like a series of dumb farts.

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Jensonb

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@lumbermancer: It was mentioned, albeit offhand: ‘...Considering there are "prestige weapons" and other skins that you can optionally buy with a premium, real-money currency...‘

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deactivated-5dac8b1b10957

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This is a great game with a real dumb story, just like the other Far Cry games. I'd say it's a shame they marketed it as having anything to do with the modern political climate in America, but I already bought the game and I'm having fun. I do think marking it down because of it's lack of edgy commentary is a little beside the point of a Far Cry game, but it totally makes sense. The rest of the game is very well made, though, and it is probably the best game in the series. Just don't go hopping in expecting a biting commentary on gun control or religious zealotry.