Something went wrong. Try again later

Giant Bomb Review

64 Comments

Burnout Paradise Remastered Review

4
  • PS4
  • XONE

There are some elements around the edges that haven't aged all that well, but Burnout Paradise is still a fantastic racing game.

No Caption Provided

There has been a Burnout-shaped hole in video gaming for the last 10 years. Other games have attempted to fill bits and pieces of that hole with varying degrees of success. You can see a smidge of Burnout in Split/Second's huge destruction-focused racing. Forza Horizon's open-world collectibles are a strong reminder, too. You can also, of course, see little pieces of it in a few of the Need for Speed games that have been released in Burnout's wake, especially the ones that come from at least some of the people behind Burnout. But nothing has put all the pieces together in a way that surpasses Burnout Paradise. So EA's re-release, Burnout Paradise Remastered, still somehow feels fresh and exciting a full decade later. Playing it pulls me in a lot of different directions. On one hand, it's great to just play Burnout Paradise all over again and the higher resolution and texture touch-ups make this a somewhat better version of the original game. On the other, being reminded of just how terrific Burnout Paradise is really underscores just how gutless and underwhelming driving games--especially EA's Need for Speed series--have been since.

I reviewed the game in 2008, and the vast majority of what I said then still holds true. The remaster doesn't make any meaningful changes to the gameplay, world, or structure. The main thing that happened since that review was written was that a boatload of add-on content was released for the game. A handful of free patches added new modes to the online and additional cars and a new landmass, Big Surf Island, were sold post-release. BPR includes all of that DLC. I mean, of course it does, it would be silly to release a collection and try to sell DLC all over again... but having all those special cars right out of the gate actually nullifies some of the game's core progression. You're supposed to work up to the fast cars, getting better at driving and learning the city as you go. Being able to leap into some of the game's fastest rides without earning it spoils the progression a little bit. Of course, if you jump into the faster cars without having learned the curves of Paradise City beforehand, you're probably going to have a little trouble.

There are aspects of Burnout Paradise that felt deliberate and understandable at the time, but these days they're the things that remind you that this game is 10 years old. There's no fast travel in the game. Since each race starts from a different intersection across the map, that means you'll have to cruise around before you can get into a specific event. This ends up feeling OK for awhile since the collectibles and other emergent parts of Paradise are probably more interesting than the events are, anyway. But once you smash all 400 of the shortcut gates and crash through most of the billboards, you eventually just want to get on with it and start finishing races. The game doesn't even meet you halfway by letting you set a waypoint to the next race and guiding you there, even though there's a rudimentary guidance system in place during races.

No Caption Provided

Events that have a finish line all end at one of eight locations, all spread around to the different edges of the map. This is pretty neat, but the upshot here is that there are only a couple of ways to get to some of these locations. So any race that has you heading west in the direction of the ranch is almost always going to take you over the same bridge every single time. There are only a couple of ways to get to the wind farm, so you'll know the curves leading up to it better than most other roads in the game. In retrospect, a few more finish lines would've gone a long way.

The "new" island add-on tries to get away from the set finish line concept in favor of checkpoint races, which I never really enjoyed very much. The island is neat, but it feels like too many things packed together in a small space, so I never much cared for it when compared to the base game. Still, there are some fun new cars to unlock there and the huge jumps are pretty cool. The motorcycles that were also added post-release feel a little hollow. They're fast and come with their own new challenges, but don't smash up the way the cars do.

Expectations from an online game have changed. That doesn't make the game's "freeburn challenges" any less cool, but it does make the way they're structured feel a bit more like a hassle. These challenges are cooperative in nature. Some of them will have a full team of eight racers doing donuts around the same fountain, some are as simple as getting a little air or boosting into oncoming traffic for a few seconds. But there's a set of challenges for each player count, so the two-player challenges are different from the three-player challenges and so on. This makes playing with strangers kind of a hassle at times, since one player leaving can cancel a challenge, forcing the host to start a new one for the new player count or, if you're trying to get some specific ones finished, you'll need to wait for someone else. I managed to complete all of the non-timed freeburn challenges in the first game, but it took a whole lot of patience and a fair amount of coaxing strangers over voice chat to help get things done. I'm curious to see how it goes these days, but a firmer way to cluster these challenges together and sort of message to players that they're joining a co-op session might've made this process a bit smoother.

The game looks good on a 4K TV on either a PlayStation 4 Pro or an Xbox One X. The resolution helps you see cars clearly when they're far away, perhaps giving you a split second longer to identify and dodge oncoming traffic. Or maybe I've just gotten better at the game since then. Learning the city helps with that, and that's one thing that hasn't changed. Paradise City is expertly designed, with curves that lead to long, terrific drifts. The shortcuts are fun to find and use in events. The whole city just fits together in a way that helps enable all that amazing high-speed action.

That's maybe the most striking thing about Burnout Paradise. Every aspect of the base game feels designed to work well with every other aspect. The cars are fast and most of them drift at the tap of your brake, and there are sweeping curves ready to accept those drifts. The shortcuts lead you some wild places, jumping and smashing your way ahead of the pack. By comparison, most driving games feel like a compromise between trying to design a real city for you to race real cars in while also trying to make an exciting video game. Burnout Paradise evokes reality but never at the expense of gameplay. That's something that other racing games could still stand to steal from this one.

Jeff Gerstmann on Google+

64 Comments

Avatar image for doublespy
DoubleSpy

169

Forum Posts

25

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I am genuinely surprised you decided to review this game. Hopefully it raises awareness for a new Burnout.

Avatar image for shoebradmaker
ShoeBradmaker

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

A written review in 2018! Praise be to god! Thanks Jeff!

Avatar image for blitzrules240
Blitzrules240

305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Well, I think Burnout Paradise Remastered has Best Old Game of the Year on lockdown.

Avatar image for krustoff90
krustoff90

7

Forum Posts

21

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Glad to hear that it still holds up. Might have to boot it up on PC again. The sense of speed and "feel" of the driving I've yet to find in another game. So good.

Avatar image for wefightforever
WeFightForever

82

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

A good review of a near perfect game

Avatar image for hassun
hassun

10300

Forum Posts

191

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

The game that will be intimately linked to Jeff and Giant Bomb until the end of time.

I miss Burnout and I miss Criterion. Sacrificed at the altar of an inferior series that only gets by on brand recognition.

Avatar image for jedikv
jedikv

493

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jedikv

Always enjoy reading your reviews. I do definitely want to try this out.....just maybe when the price is a bit lower ;)

Avatar image for jeffrud
jeffrud

870

Forum Posts

9980

Wiki Points

0

Followers

Reviews: 18

User Lists: 45

For those interested in hunting down those pesky challenges, there are ongoing threads for players on both PSN and XBL right now. Add some duders and jump over things with cars!

Avatar image for frytup
frytup

1954

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By frytup

Despite the fact I have a 4K TV and an X1X, I can't convince myself to pay for a remaster. The 360 version works fine through back compat and still looks great.

Mind you, if a Burnout 3 remaster ever happens, I'll be begging them to take my money.

Avatar image for alwaysbeclothing
alwaysbeclothing

2078

Forum Posts

6765

Wiki Points

0

Followers

Reviews: 2

User Lists: 4

Hey hey you you, turns out I like your remaster.

No way no way, I think you need a new remaster to play

Avatar image for beachgaara
BeachGaara

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I have the PC Ultimate Box. It feels like this is not so much of an upgrade on that.

Avatar image for tommytours
TommyTours

72

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Having never played this befor I’m absolutely loving it! It still feels fresh aside from the few qol things missing compared to more modern games.

Avatar image for lamneth
Lamneth

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@beachgaara: It's not, weird of Jeff not to mention that.

Avatar image for cikame
cikame

4474

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By cikame

Does this mean Jeff is on board with remaster's now, or just this one? Without much mention that this looks virtually identical to the original, which already supported high resolutions in the PC version.

Avatar image for dysphonia
Dysphonia

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Dysphonia

My only gripe with the remaster is the pricing: it really just needs to be a small amount cheaper.

Although saying that I did just buy it, so maybe I'm the one who is wrong here.

Avatar image for dollahashbrown
dollahashbrown

3

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

One of the only games I took the time to 100%.

Avatar image for newfangled
Newfangled

330

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Neat. Double duty: both a retrospective and a review. Also, 10 years since the last Burnout. Maybe this paves the way for a genuine successor if it sells well?

Avatar image for blazehedgehog
BlazeHedgehog

1286

Forum Posts

16034

Wiki Points

0

Followers

Reviews: 30

User Lists: 3

Burnout Paradise lacking a fast travel mode wasn't very understandable back in 2008 either, Jeff. I think you forgot about loudly many people were complaining about having to manually backtrack their way to intersections after failing challenges. It eventually lead to Criterion patching in a "quick retry" feature in to the main menu, but that was always more of a quick bandaid than anything else. It definitely wasn't cool back then, but as I recall, Criterion was pretty adamant that players just needed to familiarize themselves with the city more.

Avatar image for sparky_buzzsaw
sparky_buzzsaw

9902

Forum Posts

3772

Wiki Points

0

Followers

Reviews: 39

User Lists: 42

I've always been a little bit baffled at the reception to this game, given how much of a chore it usually was to play outside of short brief bursts. The UI and lengthy amounts of time it took to re-enter races were particularly bad even for its day. That said, I'm glad it's making a bit of a reappearance, as the world definitely needs more Burnout, and I'm glad fans of this one get what is apparently a solid update.

Avatar image for almostswedish
AlmostSwedish

1024

Forum Posts

1242

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@beachgaara: I played it a few years ago and it seemed like it was impossible to access the DLC anymore. So that might be a reason to get the remaster.

Avatar image for skinnyluigi
skinnyluigi

107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

burnout died after 3

Avatar image for quipido
Quipido

1618

Forum Posts

5417

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@cikame said:

Does this mean Jeff is on board with remaster's now, or just this one? Without much mention that this looks virtually identical to the original, which already supported high resolutions in the PC version.

Actually this is at the moment the best looking version(s) of the game, there is more going on than just the resolution.

Loading Video...

Avatar image for striderno9
striderno9

1362

Forum Posts

3

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By striderno9

Love the written reviews!

Avatar image for efesell
Efesell

7504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Burnout Paradise, still "Okay".

Avatar image for allkindsoftime
AllKindsOfTime

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I truly hope that written reviews are never gone from this site because it's where you guys really shine

Avatar image for dasakamov
dasakamov

1334

Forum Posts

44

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@cikame: Jeff's always been "on board" with remasters, as long as they aren't lazy ports. He was fine with the Okami remaster, as well as Call of Duty: Modern Warfare and Parappa the Rapper, just to name a few examples off the top of my head.

Avatar image for flipperdesert
FlipperDesert

2236

Forum Posts

40

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By FlipperDesert

One of the only games I've ever achieved 100% completion on. I keep wanting to get this, but the price is so high here that it's off-putting. If you haven't played it before though, get it!

Avatar image for tblockkiller
Tblockkiller

218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

when the original came out I really wanted like this game as a fan of the previous game in the series but could never get into it. I used to think it was the open world thing but recently having played FH3 and liked it. so it wasn't that maybe it is the extreme floatyness or how easy it is to destroy the cars.

Avatar image for eribuster
Eribuster

1164

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 22

One could argue the "Game Of Its Generation!"

Lovely. Eager to get the PC version when it comes out later as I Big Surf Island never came out on PC.

Avatar image for scottygrayskull
scottygrayskull

606

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

I just have a regular Xbox One, so I'll probably just stick to the Backwards Compatible 360 version for now at least.

Avatar image for cikame
cikame

4474

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By cikame
@quipido said:
@cikame said:

Does this mean Jeff is on board with remaster's now, or just this one? Without much mention that this looks virtually identical to the original, which already supported high resolutions in the PC version.

Actually this is at the moment the best looking version(s) of the game, there is more going on than just the resolution.

I've seen the comparisons and besides the resolution bump on consoles, sharper textures and more shadow effects, that's it.

Negatives are that the motion blur effect from the original is gone, spark effects are increased and to me looks strange, as if they are being funnelled through a cylinder, and the new ambient occlusion despite fixing a few issues with the old method, has a couple issues of its own, it also adds to the in general darker tone of the re-release.

These are all very very minor things, and the visuals are indeed improved, but one of the big reasons for porting old games is to keep them playable, this game was already backwards compatible on the Xbox and the PC version still runs fine, though is missing some of the DLC, so i think it needed to do a little bit more to justify asking people to buy it again.

So with that in mind i can't justify its £30 price tag, especially since there are complete remakes like Crash N Sane Trilogy and Shadow of the Colossus which release for less.

Avatar image for dave_tacitus
Dave_Tacitus

2541

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

This time 10 years ago I'd left a good job and was kicking my heels before embarking on a risky new one. I played the snot out of Burnout Paradise and will always associate the game with that moment in time.

Unlike Jeff, my venture proved a bit too risky. Oh well!

Avatar image for valeyard
ValeYard

152

Forum Posts

130

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Super glad this got reviewed, was on the fence about whether I was just interested for nostalgia reasons.

Avatar image for valeyard
ValeYard

152

Forum Posts

130

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Avatar image for dave_tacitus
Dave_Tacitus

2541

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

@valeyard: Thanks duder. It all worked out in the end.

Avatar image for willyod
WillyOD

363

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Yep, especially Jeff's and Alex's written reviews are great.

"Some people have a way with words, and other people... oh, uh, not have way."

― Steve Martin

Avatar image for avantegardener
avantegardener

2491

Forum Posts

165

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

I think I already own about 3 versions this games... glad to hear it's still good!

Avatar image for tensionhead
TensionHead

167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 25

Edited By TensionHead

You know, you mention the Freeburn challenges in today's online landscape and that's interesting. I jumped into a game and gulped when I realized I probably had to plug in a mic to communicate with the other players, fully expecting to join a conversation about doing unspeakable things to family members and how much weed they've been smoking lately, which is basically my experience every time in Fortnite, DBFZ, Injustice 2, Titanfall 2, etc.

Turns out, it was a bunch of people talking about Burnout and helping players accomplish various challenges that they've been pursuing, whether for trophies or just for one hundred percenting the game. I've jumped into a few lobbies like this. There are some aspects of the game that have aged, sure, but maybe the intensely cooperative design of the multiplayer encourages people to hang up the memes for a second and return to a time before they existed and players actually had to communicate meaningfully.

Avatar image for quipido
Quipido

1618

Forum Posts

5417

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@cikame said:
@quipido said:
@cikame said:

Does this mean Jeff is on board with remaster's now, or just this one? Without much mention that this looks virtually identical to the original, which already supported high resolutions in the PC version.

Actually this is at the moment the best looking version(s) of the game, there is more going on than just the resolution.

I've seen the comparisons and besides the resolution bump on consoles, sharper textures and more shadow effects, that's it.

Negatives are that the motion blur effect from the original is gone, spark effects are increased and to me looks strange, as if they are being funnelled through a cylinder, and the new ambient occlusion despite fixing a few issues with the old method, has a couple issues of its own, it also adds to the in general darker tone of the re-release.

These are all very very minor things, and the visuals are indeed improved, but one of the big reasons for porting old games is to keep them playable, this game was already backwards compatible on the Xbox and the PC version still runs fine, though is missing some of the DLC, so i think it needed to do a little bit more to justify asking people to buy it again.

So with that in mind i can't justify its £30 price tag, especially since there are complete remakes like Crash N Sane Trilogy and Shadow of the Colossus which release for less.

I agree, I also have the original game and I will not spend money on the remake. I bought the 360 version after they shut down servers (in Europe) though, so that was an EA thing to do, turned me off the game rather quickly. Do those servers work now? I should go take a look at some point.

Avatar image for tpoppapuff
TPoppaPuff

522

Forum Posts

6

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

I've always been a little bit baffled at the reception to this game, given how much of a chore it usually was to play outside of short brief bursts. The UI and lengthy amounts of time it took to re-enter races were particularly bad even for its day. That said, I'm glad it's making a bit of a reappearance, as the world definitely needs more Burnout, and I'm glad fans of this one get what is apparently a solid update.

Exactly. I bought this game for $5, the ultimate box or whatever, and was completely annoyed by it. Restarting a race should have been instant. I looked in the menu forever and so no way other manually driving back to the starting point. On top of that the DLC I paid for was impossible to get to without download a hex editor... The hell is that about?

Burnout 3 Takedown is still, and will likely always be, the best Burnout and one of the greatest auto-racing games of all time. Give me a remaster of that and I'll pay a full $60.

Avatar image for tpoppapuff
TPoppaPuff

522

Forum Posts

6

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

burnout died after 3

Revenge was still fun. It wasn't nearly as good, sure, but I still had great fun on it. Burnout 3 though... Why can't we have that remastered?

Avatar image for supersnooch
SuperSnooch

59

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

IMO, Burnout Paradise is the perfect racing game. It's casual, but it's incredibly fun, and something about it just feels better than all the NFS and Forza games out there. Plus, Crash Mode is a great stress reliever. I haven't been able to play it online on PC for years, so I'm real pumped it's on PS4 now. 8-player freeburn with everyone just chilling at the airfield doing cool tricks and shit is one of my favorite memories of the 360 as a whole. I just hope it gets a patch to fix the random crashes; I've had the game completely lock up and crash to a black screen twice in the middle of races, and that's incredibly disappointing.

Avatar image for igrac
Igrac

15

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Igrac
Avatar image for dogmantis
Dogmantis

24

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think the game is fun but the tracks(or lack thereof) are just kinda lame. I want to Ike this game so much but the racing just kills it for me.

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

With this remaster I'm probably not the first to wonder since they squandered NFS if they're trying to see if they can resurrect this series. If they end up doing so hopefully it doesn't suffer the same fate.