Let me start by saying that I played quite a bit of both previous Resistance games. R1 was a launch game, bought it, played it with a friend multiple times, loved it. I didn't really care for the multiplayer though. R1 had floaty controls not unlike Killzone 2, which made the game not as satisfying to play as other shooters, to me at least. The input lag certainly wasn't as pronounced as in KZ2, but it was there.
Then comes Resistance 2, with a brighter color palette, the gun-wheel absent, shitty storyline, bad singleplayer and probably the worst coop ever. However, the game more than redeemed itself with its competitive multiplayer. Super-tight controls, fast paced combat, great maps and modes; a terrific experience. The multiplayer alone made me play this game to no end. I've clocked in hundred of hours of playtime online. I even got the 10 000 kills trophy. It was that good.
After playing Resistance 3, I'm inclined to say that its multiplayer isn't as gripping as its predecessor's. The singleplayer is certainly the best in the series to date, but I feel that came at the expense of the multiplayer. I don't mind the kill streaks or the turrets all that much, but the feel of the shooting isn't the same. The part where I need to put my crosshair on the enemy and fire my weapon is far from being as satisfying as in R2. I don't really know how to pinpoint the exact problem, but it's somewhere between the inaccuracy of the weapons, the less-than-great L1 iron sight aiming and the thirty frames per second refresh rate. I think you'll agree with me that this is the core of a shooter, and is pretty much essential in the grand scheme of things.
Maybe you'll disagree with me, which is fine. But as a huge fan of the competitive multiplayer of Resistance 2, I feel disappointed in Resistance 3 so far. Am I the only one?
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